Editing Talk:Learning

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 17: Line 17:


[https://www.fanstratics.com/fstnewsletter10 Fanstratics Newsletter #10 (June 2021)]
[https://www.fanstratics.com/fstnewsletter10 Fanstratics Newsletter #10 (June 2021)]
== User commentary ==
I considered changing this myself, but as I'm not exactly a regular in the HoMaM 3 community, I figured it might be better to post this here rather than replace the entire 'user commentary' section. Put simply, despite the relatively negative view of the Learning skill portrayed in that section... it's still far too positive. Learning is straight up negative value. My suggestion for the blurb is this:
"
Learning is far and ahead the worst skill in the game, easily beating out even Eagle Eye and Mysticism (note that the latter is buffed in Horn of the Abyss). Whereas those two skills still grant marginal value, Learning straight up makes your hero worse in every situation. The idea behind Learning is that you will level up faster, giving you access to other skills more quickly.
In reality, as you can find from the experience table, even Expert Learning gives less than 1 level over not having Learning at all. However, Expert Learning takes up three secondary skill points. When being generous in favor of Learning, you spend three secondary skill points in exchange for one secondary skill point and one primary skill point. In other words, you pay two secondary skill points for a single primary skill points. With primary skills actually being much more readily accessible on the map and through items, it's questionable whether even a 1-to-1 exchange is worth it, let alone a 2-to-1 exchange.
Once you reach a higher level, this issue only becomes worse. Because you have limited secondary skill slots, you effectively have three secondary skill points less than a hero without learning, again exchanging this for only one primary skill point - so it becomes a 3-to-1 exchange at this point.
Put simply, the idea of taking Learning is to get ahead in the power curve. The reality is that you're putting yourself behind, and there is not a single secondary benefit to taking Learning, making it an active detriment to any hero in any situation.
"
I also want to specifically mention that the current blurb is somewhat misleading, as it indeed argues that Learning speeds up your hero development, which isn't actually correct - a single primary skill point isn't going to weigh up against the benefit of two secondary skill points, even for a low level hero. 20% damage from Offense versus 5% damage from +1 attack, -10% damage taken from Armorer versus -2.5% damage taken from +1 defense, and so on, not to mention the greater versatility offered by secondary skills.
I have no clue how often people actually read this page, if I come across this again in a few weeks or months and it turns out no regulars have actually seen this, I'll just edit it myself.
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)