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{{campaign navigational box|roe=expanded|liberation=expanded}} {{CampaignScenario | scenario = {{PAGENAME}} | description = To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the reward is great indeed. | underground = enabled | num_play = 2/1 | size = L | source = roe | victory = Defeat All Enemies. | loss = Lose All Your Towns and Heroes. | allies = {{red}} | enemies = {{orange}} | difficulty = Hard | bonus = {{BonusSec|Navigation|Expert}}{{BonusB|Good|Mage Guild level 1|ext=png|loc=Tower (8, 92, 0), Rampart (12, 10, 0) and Castle (12, 35, 0)}}{{BonusB|Castle|Mage Guild level 3|loc=Castle (12, 35, 0)}} | max_lvl = ∞ | cback = roe lib 4 | region_text = File:Cmap roe lib 4.png|400px|We now know how Erathia fell to Nighon and Eeofol. They literally tunneled their way under the Nighon Straits, breaking into the Dwarven Tunnels along Erathia's coast. We must now force them to use the tunnels again - this time as an escape route as we drive them from Erathia's lands forever! }} == Prologue == {{cvid|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD2D-smk-GOOD2D|thumbtime=0:00|float=left}} {{h|Catherine|0=}}: We now know how [[Erathia]] fell to [[Nighon]] and [[Eeofol]]. Through an extensive network of underground tunnels dug by the [[Overlord]]’s armies, they struck simultaneously in many areas with overwhelming numbers. Credit the military for holding the invasion to half the country. We have discovered the main artery for transporting forces from [[Nighon]] to [[Erathia]]; it is under the ocean, connecting the [[Nighon]] underworld to the [[Erathia]]n mainland. [[Bracada]] and [[Avlee]] have sent armies to join the fight. First we must eliminate the remaining [[Kreegan]]s and [[Nighon]] forces from the mainland, then pursue them underground, and drive them back to the shores of [[Nighon]]. {{clear|both}} == Scenario == === Timed events === {{TEheader}} {{TErow| 1 | Intro part 1| The [[Dungeon Overlords]] are clever. While the Devils of [[Eeofol]] attacked [[Erathia]]'s borders, the forces of [[Nighon]] tunneled nearly the entire distance to [[Steadwick]], launching surprise attacks almost simultaneously across the nation.}} {{TErow| 1 | Intro part 2| We should credit the [[Royal Erathian Military Command]] for holding the invasion to just the eastern half [[Erathia]]. Regardless, we now have the [[Dungeon Overlords]] on the run. Your job is to pursue them back under the [[Nighon Strait]]s and establish a foothold in THEIR home.}} {{TErow| 1 | Intro part 3| Forces from [[AvLee]] and [[Bracada]] will assist us in this final push. No [[Nighon]] or [[Eeofol]] outposts can be permitted to survive in the tunnels. We must teach the [[Dungeon Overlords]] a lesson they will never forget. Good luck.}} {{TErow| 2 | Sailing away| You might be able to take a large force to [[Nighon]] by sea, attacking them from above, but you must use caution as the reef-filled Straits are both wide and treacherous.}} |} === Objects === ==== Towns ==== {{Town header}} {{Town row|8, 92, 0|red|Tower}} {{Town row|12, 10, 0|red|Rampart}} {{Town row|12, 35, 0|red|Castle}} {{Town row|34, 81, 1|orange|Dungeon|nofort=y}} {{Town row|35, 30, 1|orange|Dungeon|nofort=y}} {{Town row|67, 80, 1|orange|Dungeon}} {{Town row|72, 34, 1|orange|Dungeon}} {{Town row|98, 56, 1|orange|Dungeon}} |} ==== Heroes ==== {{hero header}} {{hero row|8, 93, 0|red|Astral|Wizard}} {{hero row|12, 11, 0|red|Jenova|Ranger}} {{hero row|12, 36, 0|red|Christian|Knight}} {{hero row|34, 82, 1|orange|Lorelei|Overlord}} {{hero row|35, 31, 1|orange|Ajit|Overlord}} {{hero row|67, 81, 1|orange|Alamar|Warlock}} {{hero row|72, 35, 1|orange|Malekith|Warlock}} {{hero row|98, 57, 1|orange|Arlach|Overlord}} |} ==== Artifacts ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 0, 25, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Sentinel's Shield}} | style="padding-left:7px; padding-right:5px;" | Before you lies the fabled Sentinel's Shield, which the Seer so long ago had foreseen you to possess. Do you wish to claim it as yours? |- | style="text-align:center;" | 1, 14, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Thunder Helmet}} | style="padding-left:7px; padding-right:5px;" | Before you lies the fabled Thunder Helmet, which the Seer so long ago had foreseen you to possess. Do you wish to claim it as yours? |} ==== Quest Guards ==== {{SorQheader}} {{SorQrow|guard=1|loc=1, 25, 0|quest=Return with:<br>{{An|Spyglass}}</br>}} {{SorQrow|guard=1|loc=2, 15, 0|quest=Return with:<br>{{An|Speculum}}</br>}} |} ==== Signs ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 20, 96, 1 | style="padding-left:7px; padding-right:5px;" | [[Library of the Damned]] |- | style="text-align:center;" | 53, 39, 0 | style="padding-left:7px; padding-right:5px;" | [[Cyclops Isle]] |} {{user commentary| While the second and third maps can be done in either order, following the Quest Artifacts through [[Neutral Affairs]], then [[Deal With the Devil]] will grant the [[Spyglass]] and access to the [[Sentinel's Shield]], whereas the reverse order will eventually lead to the [[Speculum]] and the [[Thunder Helmet]]. The map overall is rendered far easier by the fact that the initial [[Castle]] town defaults to granting [[Town Portal]] and [[Prayer]] as its fourth level spells. The scenario name may be an allusion to [[wikipedia:Tunnels & Trolls|Tunnels & Trolls]]. |}} [[Category:Campaign scenarios]]
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