Editing User talk:Sanust

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* In fact, if you can extract ''VcDesc.txt'' in the encrypted file ''H3ab_bmp.lod'' under the ''Data'' folder, you will see the hidden two special victory conditions at the end of this file. So these victory conditions are '''just AB's contents''', not HotA's contents. HotA map editor just unhided the two conditions. But strangely, HotA map editor can't identify these special campaign maps with the hidden  special victory conditions. I supposed the two hidden conditions are inside the game, not inside the maps or the campaigns. - [[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) (By the way, the new campaign editor is really useful!)
* In fact, if you can extract ''VcDesc.txt'' in the encrypted file ''H3ab_bmp.lod'' under the ''Data'' folder, you will see the hidden two special victory conditions at the end of this file. So these victory conditions are '''just AB's contents''', not HotA's contents. HotA map editor just unhided the two conditions. But strangely, HotA map editor can't identify these special campaign maps with the hidden  special victory conditions. I supposed the two hidden conditions are inside the game, not inside the maps or the campaigns. - [[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) (By the way, the new campaign editor is really useful!)
* So do we need to use HotA victory conditions in these special campaign? Or create new attribute templates for those? - [[User:Sanust|Sanust]] ([[User talk:Sanust|talk]])
* So do we need to use HotA victory conditions in these special campaign? Or create new attribute templates for those? - [[User:Sanust|Sanust]] ([[User talk:Sanust|talk]])
*That's crazy how the original campaigns have two loss conditions and the modern hota mapmaker cannot even do that. Clearly, we need an update. And I guess you could make it into a special victory condition {{ab}}? Something like that? After all it does appear in AB campaigns and there only. On the other hand, it cannot be chosen in the Map Editor... Tough choice. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])
 
* Sanust - if you update the victory/loss conditions on the campaign scenario pages, make sure to also update the campaign pages (e.g. [[Playing with Fire]]) and the map list (e.g. [[List of campaign maps (HotA)]]). --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:08, 30 January 2024 (UTC)
That's crazy how the original campaigns have two loss conditions and the modern hota mapmaker cannot even do that. Clearly, we need an update. And I guess you could make it into a special victory condition {{ab}}? Something like that? After all it does appear in AB campaigns and there only. On the other hand, it cannot be chosen in the Map Editor... Tough choice. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])
** OK! Thank you for your reminder! --[[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) 14:30, 30 January 2024 (UTC)


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File:Farming Towns - Defeat All Monsters or Defeat All Enemies.png|Farming Towns
File:Farming Towns - Defeat All Monsters or Defeat All Enemies.png|Farming Towns
File:Hurry Up and Wait - Survive Beyond a Time Limit or Defeat All Enemies.png|Hurry Up and Wait
File:Hurry Up and Wait - Survive Beyond a Time Limit or Defeat All Enemies.png|Hurry Up and Wait
File:Victory conditions example h3hotamaped.png|HotA Map Editor Special Victory Condition
File:Victory conditions example h3hotamaped.png
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