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| {{Necropolis creatures}}{{Creature | | {{creaturestats|Necropolis|5|5|0|2-3|15|3|[[Undead]]|Creature_walking_dead.png|8|100 Gold}} |
| | AI_Value = 98
| | == Dwelling == |
| | Name = Walking Dead
| | Walking Dead is recruited in [[Graveyard]]. |
| | Attack = 5
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| | Defense = 5
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| | Speed = 3
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| | Growth = 8
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| | Damage = 2–3
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| | Health = 15
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| | Cost = 100
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| | Special = • [[Undead]]
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| | U_AI_Value= 128
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| | U_name = Zombie
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| | U_speed = '''4'''
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| | U_health = '''20'''
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| | U_cost = 125
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| | U_special = • [[Undead]]<br>• '''[[Disease]]'''
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| | No_shots =
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| | No_ushots =
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| }}
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| {{Cram|Graveyard|Walking Dead|Zombie|no_dwelling=|-={{---}}|pad=14px 10px 3px 7px}}
| | ==Upgrading== |
| '''Walking Dead and Zombies''' are the level 2 creatures of [[Necropolis]]. They are recruited from the [[Graveyard]], and can also be raised with Basic [[Necromancy]] if the hero has equipped the [[Cloak of the Undead King]].
| | Can be upgraded to [[Zombie]] for 25 [[gold]] per Walking Dead. |
| | [[Category: Units]] |
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| ''"Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause [[disease]] in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup>
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| == Special Ability: Disease ==
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| Zombie attack has a 20% chance of causing the [[living]] target to become ill, thus having their [[Primary skill|attack and defense]] values reduced by two for a period of three [[round]]s. The effect occurs before the target stack has a chance to [[Retaliation|retaliate]]. Disease can only be removed with [[Cure]] spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by [[Power of the Dragon Father]] and [[Cape of Silence]]{{-wh}} artifacts, or [[Cursed Ground]] magical terrain. [[Orb of Inhibition]] and [[Anti-Magic Garrison]]s are not hindering this ability, though.
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| == Heroes with a specialty ==
| | 1 |
| *{{H|Straker|Death Knight}} has walking dead as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level and gives them a [[speed]] bonus of 1.
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| == Official Renders ==
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| <gallery mode="packed-hover">
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| Walking Dead render.gif
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| </gallery>
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| {{user commentary|
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| Zombies are bad. Tragically bad, mostly because they have the lowest speed in the game, next to the [[peasant]]. They're so bad, the AI computers usually won't buy them up or upgrade their graveyard (and you possibly shouldn't either). In the early game, they can usually go toe-to-toe with another second-level melee creature, but that's about the best you can hope for from these extremely weak level 2 creatures. Even when defending a castle, there usually are better deals than them. Save your gold. Necropolis Town is not the cheapest, and you'll want to be able to buy up those [[Dread Knights]] and [[Ghost Dragons]] when they become available.
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| }}{{end of user commentary}}
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| {{creature 'see also'|up=* [[Cloak of the Undead King]]}}
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| * [[Comparison of Level 2 Creatures]]
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| * [[Churchyard]] {{withhota}}
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| [[Category: Creatures]]
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| __NOTOC__
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