Hydra and Chaos Hydra: Difference between revisions

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{{Fortress creatures}}{{Creature
{{FortressCreaturesNew}}
| AI_Value  = 4120
{{Creature/Hydra}}
| Name      = Hydra
{{Creature/Chaos Hydra}}
| Attack    = 16
| Defense  = 18
| Speed    = 5
| Growth    = 1
| Size      = 2
| Damage    = 25–45
| Health    = 175
| No_shots  =
| Cost      = 2200
| Special  = • Attack all adjacent enemies<br>• No enemy [[retaliation]]
| U_AI_Value= 5931
| U_name    = Chaos Hydra
| U_attack  = '''18'''
| U_defense = '''20'''
| U_speed  = '''7'''
| U_health  = '''250'''
| No_ushots =
| No_res    =
| Res      = [[File: Resource Sulfur 20x18.gif]]
| U_ResCost = 1
| U_cost    = 3500
}}  


{{Cram|Hydra Pond|Hydra|Chaos Hydra|no_dwelling=|pad=14px 10px 3px 10px}}
'''Hydras and Chaos Hydras''' are the level 7 creatures of [[Fortress]]. They are recruited from the [[Hydra Pond]]. Hydras and Chaos Hydras, as well as [[Sea Serpent|Sea Serpents, Haspids]]{{-wh}}, [[Couatl|Couatls, Crimson Couatls]]{{-wh}}, and all living [[Dragons]] can be transformed into [[Bone Dragon|Bone Dragons]] at a [[Skeleton Transformer]].
'''Hydras and Chaos Hydras ''' are level 7 creatures of [[Fortress town]]. They are recruited from the [[Hydra Pond]].


''"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible."{{-}}<sup>[[Restoration of Erathia Manual Page 95|RoE manual]]''</sup>
''"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible."{{-}}<sup>[[Restoration of Erathia Manual Page 95|RoE manual]]''</sup>
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortraitNoExp
| dwelling      = Hydra Pond
| creature1      = Hydra
| creature2      = Chaos Hydra
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* (none)


Hydras and Chaos Hydras, as well as all living [[Dragons]], can be transformed into [[Bone Dragon|Bone Dragons]] at a [[Skeleton Transformer]].
== Sounds ==
{{CreatureSounds|Hydra}}
{{CreatureSounds|Chaos Hydra}}
{{SoundClickInfo}}


== Tactics and info ==
== Gallery ==
Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert [[teleport]], the Hydras and Chaos Hydras are excellent as siege warfare; teleport them behind walls and the will wreak major havoc on enemy troops. [[Counterstrike]] is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.
<gallery mode="packed-hover" heights="250px">
Chaos Hydra render.jpg
George-almond-hydra.jpg| Sketch by [[George Almond]]
</gallery>


Hydras and Chaos Hydras are generally regarded as the worst 7th level creature, serving only as a relatively strong defensive unit and guard for [[Ranged attack]] type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle. They also bear the lowest minimal damage for a tier 7 unit, sharing this stat with the [[Bone Dragon and Ghost Dragon|Bone and Ghost Dragons]].
{{Fanopinion|
Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert [[teleport]], the Hydras and Chaos Hydras are excellent at siege warfare; teleport them behind walls and they will wreak major havoc on enemy troops. [[Counterstrike]] is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.
 
Hydras and Chaos Hydras are generally regarded among the worst 7th level creatures, serving only as a relatively strong defensive unit and guard for [[Ranged attack]] type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle. They also bear the lowest minimal damage for a tier 7 unit, sharing this stat with the [[Bone Dragon and Ghost Dragon|Bone and Ghost Dragons]].


===Combat strategy tip===
===Combat strategy tip===
A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast [[fire shield]], [[counterstrike]], [[shield]], or [[anti-magic]] you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6
A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast [[fire shield]], [[counterstrike]], [[shield]], or [[anti-magic]] you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6
If a Hydra attacks multiple creatures with a [[Fire Shield]] (e.g. from [[Ironfist of the Ogre]]{{-wh}}), they get the damage from all Fire Shields.
}}<!-- end of fan opinion -->


{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 7 Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Revision as of 00:22, 4 November 2025

Fortress Creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove CreaturesPalace CreaturesNeutral Creatures
Factory CreaturesGrotto Creatures
Bulwark CreaturesForge Creatures
Palace CreaturesNeutral CreaturesNeutral Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Hydra
16
18
25–45
175
5
Move
Ground
Size
2
Growth
1
4120
4120
Cost

2200

Attacks all adjacent enemies. No enemy retaliation.
Chaos Hydra
18
20
25–45
250
7
Move
Ground
Size
2
Growth
1
5931
5272
Cost

3500

1

Attacks all adjacent enemies. No enemy retaliation.

Hydras and Chaos Hydras are the level 7 creatures of Fortress. They are recruited from the Hydra Pond. Hydras and Chaos Hydras, as well as Sea Serpents, Haspids Horn of the Abyss, Couatls, Crimson Couatls Horn of the Abyss, and all living Dragons can be transformed into Bone Dragons at a Skeleton Transformer.

"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible." RoE manual

Dwellings & Portraits

Heroes with a specialty

  • (none)

Sounds

HydraHydra Atk Shoot Def Move Hurt Death Summon
Media:Heroes3 - Hydra - AttackSound.webm style="display: none;" Media:Heroes3 - Hydra - DefendSound.webm Media:Heroes3 - Hydra - MoveSound.webm Media:Heroes3 - Hydra - HurtSound.webm Media:Heroes3 - Hydra - DeathSound.webm style="display: none;"
Chaos HydraChaos Hydra Atk Shoot Def Move Hurt Death Summon
Media:Heroes3 - Chaos Hydra - AttackSound.webm style="display: none;" Media:Heroes3 - Chaos Hydra - DefendSound.webm Media:Heroes3 - Chaos Hydra - MoveSound.webm Media:Heroes3 - Chaos Hydra - HurtSound.webm Media:Heroes3 - Chaos Hydra - DeathSound.webm style="display: none;"

Note: Clicking the icons will play the corresponding sound. Volume control in left side panel.

Gallery

User Commentary

Show User Commentary
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Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert teleport, the Hydras and Chaos Hydras are excellent at siege warfare; teleport them behind walls and they will wreak major havoc on enemy troops. Counterstrike is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.

Hydras and Chaos Hydras are generally regarded among the worst 7th level creatures, serving only as a relatively strong defensive unit and guard for Ranged attack type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle. They also bear the lowest minimal damage for a tier 7 unit, sharing this stat with the Bone and Ghost Dragons.

Combat strategy tip

A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast fire shield, counterstrike, shield, or anti-magic you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6

If a Hydra attacks multiple creatures with a Fire Shield (e.g. from Ironfist of the Ogre Horn of the Abyss), they get the damage from all Fire Shields.


See Also: