Magic arrow: Difference between revisions

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Tag: Manual revert
 
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{{Air spells}}{{Spell
#REDIRECT [[Magic Arrow]]
| custom_text = , and alongside with the [[visions]], are the only spells that belong to all [[School of magic|schools of magic]]
| school      = All
| level      = 1st
| cost        = 5
| duration    = instant
| b_effect    = Target, enemy troop receives (10 + (power x 10)) damage.
| a_effect    = Target, enemy troop receives (20 + (power x 10)) damage.
| e_effect    = Target, enemy troop receives (30 + (power x 10)) damage.
}}
 
In [[spell book ]], the magic arrow will belong to the school with the highest secondary magic skill (e.g. [[earth magic]]). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.
 
===Units Immune to Magic Arrow===
*[[Efreet]]i/[[Efreet Sultan]]s
*[[Fire Elemental|Fire]]/[[Energy Elemental]]s
*[[Firebird]]s/[[Phoenix]]es
 
=== Heroes that specializes in Magic Arrow===
*[[Ciele]] The [[Elementalist]]
 
===Comments===
 
Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing of small stacks or [[Clone]]s.
 
[[Category: Spells]]

Latest revision as of 01:26, 8 December 2023

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