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[[Image: Tree of knowledge.png|right|frame|Tree of knowledge]]
{{AMLocation
'''Tree of Knowledge''' is an [[adventure map]] object which boosts every hero who visits up to the next level, once.
| width=400px
| Upon your approach, the tree opens its eyes in delight. "Ahh, an adventurer! Allow me to teach you a little of what I have learned over the ages."<br>* * *<br>Upon your approach, the tree opens its eyes in delight. "Ahh, an adventurer! I will be happy to teach you a little of what I have learned over the ages for a mere 2000 gold." (Just bury it around my roots.)<br>* * *<br>Tears brim in the eyes of the tree. "I need 2000 gold." it whispers. (sniff) "Well, come back when you can pay me."<br>* * *<br>Upon your approach, the tree opens its eyes in delight. "Ahh, an adventurer! I will be happy to teach you a little of what I have learned over the ages for a mere 10 gems." (Just bury it around my roots.)<br>* * *<br>Tears brim in the eyes of the tree. "I need 10 gems." it whispers. (sniff) "Well, come back when you can pay me."
| Upon your approach, the tree opens its eyes in delight. "It is good to see you, my student. I hope my teachings have helped you."
}}


More accurately, it gives your hero the maximum amount of experience needed to gain a level. For example, let's say you have a hero at Level 7. The experience cutoff for Level 7 is 8,000, and the cutoff for Level 8 is 10,000. If your hero has 9,000 experience and visits a Tree of Knowledge, he'll end up with 11,000 experience, since the tree gives you enough experience to level you from the cutoff to the next cutoff, no matter how much experience your hero actually has. As a consequence, it is no better to visit the Tree of Knowledge immediately after gaining a level as compared to being 1 EXP away from the next level. However, the higher your current level, the greater the gap between cutoffs, and the more experience you end up getting from the tree. It can therefore be beneficial to stave off using a tree near your castle for a couple of levels.
'''Tree of Knowledge''' is an [[adventure map]] location which gives an [[experience]] level once per hero when visited. The amount of experience the tree gives is equal to the amount of xp needed to reach the next level. Naturally, the tree will give more experience to heroes with higher levels because the gaps between experience levels increase exponentially. The tree will give the level for free, for 2000 {{gold}} or for 10 {{gem}}.


Levelling up may cost either 2000 [[Gold]], 10 [[Gems]] or nothing.
There can be up to 32 Trees of Knowledge on the map.


There can no more than 32 Trees of Knowledge on one map.
{{user commentary|The higher is the level of your hero, the more beneficial will be visiting of Tree of Knowledge. In the late game, there may be only a few [[wandering monsters]] stacks and [[treasure chest]]s remaining on the map (if any), and gaps between high levels are enormous. Moreover, in the endgame you will possibly have big amounts of resources, thus paying 2000 {{gold}} or 10 {{gem}} won't be a problem at all. In campaigns, try to avoid visiting Trees of Knowledge by your main hero and most important supporting heroes as long as possible, finally visiting them if the highest possible level is yet to be obtained.
}}{{end of user commentary}}


[[Category: Adventure map]]
{{map objects 'see also'}}
 
[[Category: Adventure Map]]

Latest revision as of 18:21, 5 September 2025

Media:Tree of Knowledge.webp

Tree of Knowledge as seen on the adventure map.

Upon your approach, the tree opens its eyes in delight. "Ahh, an adventurer! Allow me to teach you a little of what I have learned over the ages."
* * *
Upon your approach, the tree opens its eyes in delight. "Ahh, an adventurer! I will be happy to teach you a little of what I have learned over the ages for a mere 2000 gold." (Just bury it around my roots.)
* * *
Tears brim in the eyes of the tree. "I need 2000 gold." it whispers. (sniff) "Well, come back when you can pay me."
* * *
Upon your approach, the tree opens its eyes in delight. "Ahh, an adventurer! I will be happy to teach you a little of what I have learned over the ages for a mere 10 gems." (Just bury it around my roots.)
* * *
Tears brim in the eyes of the tree. "I need 10 gems." it whispers. (sniff) "Well, come back when you can pay me."
* * *
Upon your approach, the tree opens its eyes in delight. "It is good to see you, my student. I hope my teachings have helped you."

Tree of Knowledge is an adventure map location which gives an experience level once per hero when visited. The amount of experience the tree gives is equal to the amount of xp needed to reach the next level. Naturally, the tree will give more experience to heroes with higher levels because the gaps between experience levels increase exponentially. The tree will give the level for free, for 2000 Gold or for 10 Gem.

There can be up to 32 Trees of Knowledge on the map.

User Commentary

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The higher is the level of your hero, the more beneficial will be visiting of Tree of Knowledge. In the late game, there may be only a few wandering monsters stacks and treasure chests remaining on the map (if any), and gaps between high levels are enormous. Moreover, in the endgame you will possibly have big amounts of resources, thus paying 2000 Gold or 10 Gem won't be a problem at all. In campaigns, try to avoid visiting Trees of Knowledge by your main hero and most important supporting heroes as long as possible, finally visiting them if the highest possible level is yet to be obtained.


See Also:[edit | hide]