Key to Victory: Difference between revisions

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{{SorQrow|seer=1|loc=34, 19, 0|quest=Return with:<br>{{An|Angel Feather Arrows}} |rew=5000 {{Exp2}}}}
{{SorQrow|seer=1|loc=34, 19, 0|quest=Return with:<br>{{An|Angel Feather Arrows}} |rew=5000 {{Exp2}}}}
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== Map Notes ==
* This map is the predecessor of [[Key to Victory: The Second Key]].


{{Maps 'see also'}}
{{Maps 'see also'}}

Revision as of 23:19, 8 June 2025

2 Total Players / 1 Human Player
2
1
Size 1 (36×36) - S
Underground enabled
Scenario Description
A war is about to occur and the two forces are separated only by a heavily guarded mountain pass.
Victory Condition
Defeat All Enemies.
Loss Condition
Lose All Your Towns and Heroes.
Allies: Red
Enemies: Blue

Timed events

Day Title Message
Day 1 Intro part 1 For 400 years, the Border Guards between your kingdom and the lands to the north have prevented your enemies from invading. Now, however, your astrologers believe that the northern lands have weakened enough for you to invade, but you will still need a strong army to do so.
Day 1 Intro part 2 Build your forces, and when you are ready, command your Border Guards to stand down. The time has come for you to eliminate, rather than block, the threat of invasion.

Objects

Towns

Location Player Type Name
32, 33, 0 Red Random Town -
20, 15, 0 Blue Random Village -

Heroes

Location Player Hero
30, 18, 0 Imprisoned AdelaAdelaAdelaAdela Adela the Cleric

Seer's Huts

Location Quest Reward Messages
Media:Seer's_Hut_1.webp
34, 19, 0
Return with:
Angel Feather ArrowsAngel Feather Arrows
5000  Experience Proposal: (none)
Progress: (none)
Completion: (none)

Map Notes

See Also: