Pumpkin Patch/Gameplay Changes: Difference between revisions

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Created page with "* When selecting a Starting Bonus, Bonus Gold now grants 1000–1500 {{g}} (from 500–1000) * Experience is calculated using the formula > AI Value / 12 < instead of being based on the Health of slain creatures; this feature can be turned off in the Hex Swapper tool ** Hero-on-hero combat provides a bonus +12.5% to gained Experience ** Sieges provide an additional bonus +12.5% to gained Experience * Altered the movement table, so that now the movement on..."
 
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=== Game Mechanics ===
* Easy AI looks for the Grail after finding every single obelisk, instead of never:
* AI looks for the Grail after finding 1/8 obelisks on Expert and Impossible
* The limit of heroes present on the map before AI refuses to hire new heroes has been increased to 32 / 45 / 60 / 80 / 80, based on the difficulty level.
* The limit of heroes each AI player can hire has been increased to 3 / 4 / 6 / 8 / 8, based on the difficulty level.
=== User Interface ===
* Left - clicking a Town Hall lets you build in the town! Right - clicking shows level of the Town Hall, as before.
* Double clicking a map calls advanced options instead of starting the map.
* Tavern only provides map rumors; if no map rumors are customized, it only provides random rumors.
* Removed Tactics explanation screen at the beginning of every battle
* Removed the turn reminder for heroes with 50 mp or less.
* When selecting a Starting Bonus, Bonus [[Gold]] now grants 1000–1500 {{g}} (from 500–1000)
* When selecting a Starting Bonus, Bonus [[Gold]] now grants 1000–1500 {{g}} (from 500–1000)
* [[Experience]] is calculated using the formula > AI Value / 12 < instead of being based on the [[Health]] of slain creatures; this feature can be turned off in the Hex Swapper tool
* [[Experience]] is calculated using the formula > AI Value / 12 < instead of being based on the [[Health]] of slain creatures; this feature can be turned off in the Hex Swapper tool

Revision as of 23:46, 26 October 2025

Game Mechanics

  • Easy AI looks for the Grail after finding every single obelisk, instead of never:
  • AI looks for the Grail after finding 1/8 obelisks on Expert and Impossible
  • The limit of heroes present on the map before AI refuses to hire new heroes has been increased to 32 / 45 / 60 / 80 / 80, based on the difficulty level.
  • The limit of heroes each AI player can hire has been increased to 3 / 4 / 6 / 8 / 8, based on the difficulty level.

User Interface

  • Left - clicking a Town Hall lets you build in the town! Right - clicking shows level of the Town Hall, as before.
  • Double clicking a map calls advanced options instead of starting the map.
  • Tavern only provides map rumors; if no map rumors are customized, it only provides random rumors.
  • Removed Tactics explanation screen at the beginning of every battle
  • Removed the turn reminder for heroes with 50 mp or less.
  • When selecting a Starting Bonus, Bonus Gold now grants 1000–1500 Gold (from 500–1000)
  • Experience is calculated using the formula > AI Value / 12 < instead of being based on the Health of slain creatures; this feature can be turned off in the Hex Swapper tool
    • Hero-on-hero combat provides a bonus +12.5% to gained Experience
    • Sieges provide an additional bonus +12.5% to gained Experience
  • Altered the movement table, so that now the movement on the adventure map for armies with units of speed 10 is 1950, and each point of speed below that corresponds to 50 movement points per day.