User:Phasma/Pumpkin Patch/Gameplay Options: Difference between revisions

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8: Standard heroes 3 gameplay.  
8: Standard heroes 3 gameplay.  
3: Limits the player to a 3-hero limit. This includes both heroes garrisoned in towns, as well as heroes travelling in the overworld. Each AI player is limited to 3/4/5/6/6 heroes, based on the difficulty level.


1: Forbids the AI from hiring more than 1 hero; and allows heroes without air magic to see enemy heroes when using [[View Air]].
1: Forbids the AI from hiring more than 1 hero; and allows heroes without air magic to see enemy heroes when using [[View Air]].

Revision as of 09:23, 9 November 2025

Using the Hex Swapper tool, a variety of gameplay options can be toggled and selected.

Hero Limit

This setting has two states: 1-hero and 8-hero.

8: Standard heroes 3 gameplay.

3: Limits the player to a 3-hero limit. This includes both heroes garrisoned in towns, as well as heroes travelling in the overworld. Each AI player is limited to 3/4/5/6/6 heroes, based on the difficulty level.

1: Forbids the AI from hiring more than 1 hero; and allows heroes without air magic to see enemy heroes when using View Air.

Refuse unwanted secondary skills

If you receive a level-up, and don't want to take either of the offered skills, simply accept the hero level-up window (by clicking the Accept button, Space or Enter) without choosing any of the options. Your hero will not receive any of the unwanted skills then.

By default, this setting is on.

Experience depends on AI value

In the Pumpkin Patch, by default, experience scales with AI value / 16, and is increased by 12.5% for hero combat, and another 12.5% for sieges. This makes experience match the difficulty of the fight. As a result, on random maps, guards of the same types of objects will provide the same amount of experience, regardless of their level, or whether they are defensive or offensive units.

Cloak of the Undead King raises Wraiths

Turned on by default, this option makes the Cloak of the Undead King raise WraithWraith Wraiths instead of LichLich Liches.

Unique starting armies

Alters the starting armies of all heroes with unit specialties, to start with units they specialize in. Does not affect level 7 specialists such as Xeron or Kilgor.

Lift magic skill restrictions

Allows Rangers and Beastmasters to learn Fire Magic, and Barbarians, Overlords, and Mercenaries to learn Water Magic.

Static spell specialties

Replaces all spell specialties with a static 25% bonus, except for Cure and Magic Arrow specialties, which instead provide a static 50% bonus.

Balanced old Hill Fort

With this option enabled, old Hill Fort upgrades units at a higher price: level 1 for 100%, level 2 for 125%, 3 - 150%, 4 - 200%, 5 - 250%, 6 - 300%, 7 - 400%.

Luck and Morale limit

Increases the maximum and minimum Luck and morale to ±3 / ±4 / ±5, depending on the amount set in the HexSwapper.

By default, this setting is set to 4, to increase the relevance of Luck and Leadership skills.

Flying Familiars

Lets Familiars fly. Increases the cost of Familiars by 10.

Primary skills increase at a constant rate

Removes the primary skill increase changing once the hero reaches level 10.

Gwenneth available by default

Replaces Sanya with Gwenenth by default on random maps.

Winstan available by default

Replaces Thane with Winstan by default on random maps.

Athe available by default

Replaces Olema with Athe by default on random maps.

Archibald available by default

Replaces Jeddite with Archibald by default on random maps.

Zenith replaces Straker

Zenith, a Mummy specialist from the desert on the surface of Nighon, replaces Straker. Zenith can upgrade Walking Dead and Zombies into Mummies. This setting is turned off by default.

Magic Rebalance

This option, designed by Koneser Zawartości, alters the level and mana cost of almost all spells with the intent of making spells be more balanced among each other, not across schools of magic or in comparison to hero classes.

Adventure Map Spells

  • Summon Boat is now a level 3 spell and costs 8/7/7/7 for no skill/beg/adv/exp.
  • Scuttle Boat is now a level 1 spell.
  • Visions is now a level 1 spell.
  • Disguise is now a level 1 spell and costs 3/2/2/2 for no skill/beg/adv/exp.
  • (!) Fly now costs 16/12/12/12 for no skill/beg/adv/exp.
  • (!) Dimension Door is now a Fire magic school spell. AI value increased to 30/30/150/150.
  • (!) Town Portal is now Water, Earth and Air magic school spell and costs 25/20/28/28 for no skill/beg/adv/exp. AI value increased to 30/30/150/150.

Combat Spells

Spells currently at level 1:
  • Fire Shield - now costs 4/3/3/3 for no skill/beg/adv/exp.
  • Prot. from Air, Fire, Water, Earth - now cost 3/2/2/2 for no skill/beg/adv/exp.
  • Dispel - now costs 3/2/2/2 for no skill/beg/adv/exp.
  • Magic Mirror - now costs 4/3/3/3 for no skill/beg/adv/exp. It gives 40/40/60/80 percent chances to reflect enemy's spell. AI value decreased to 3/3/4/4.
  • Mirth - now costs 3/2/2/4 for no skill/beg/adv/exp, giving +2/+2/+3/+3 morale.
  • Fortune - now costs 2/1/1/2 for no skill/beg/adv/exp, giving +2/+2/+3/+3 luck.
  • Misfortune - now costs 3/2/2/3 for no skill/beg/adv/exp. Lowers luck by 2/2/3/3.
  • Counterstrike - now costs 2/1/1/1 for no skill/beg/adv/exp, giving additional 2/2/3/3 counterattacks.
  • Remove Obstacle - now costs 6/4/4/4 for no skill/beg/adv/exp.
Spells currently at level 2:
  • Cure - now and costs 5/4/4/5 for no skill/beg/adv/exp. Heals 7 HP per SP (plus old skill bonuses).
  • Quicksand - now costs 6/5/5/5 for no skill/beg/adv/exp. Summons 6/6/8/10 sand patches.
  • Land Mine - now costs 6/5/5/5 for no skill/beg/adv/exp. Summons 6/6/7/8 mines.
  • Force Field - now costs 8/7/7/7 for no skill/beg/adv/exp.
  • Earthquake - now costs 5/4/4/4 for no skill/beg/adv/exp.
  • (!) Magic Arrow - now costs 6/5/5/4 for no skill/beg/adv/exp.
  • Shield - now costs 5/4/4/7 for no skill/beg/adv/exp.
  • Sorrow - now costs 4/3/3/6 for no skill/beg/adv/exp. Lowers morale by 2/2/3/3.
  • Death Ripple - now costs 7/5/5/5 for no skill/beg/adv/exp.
  • Sacrifice - now costs 8/6/6/6 for no skill/beg/adv/exp.
  • Bless - now costs 5/4/4/6 for no skill/beg/adv/exp.
  • Curse - now costs 5/4/4/6 for no skill/beg/adv/exp.
  • Bloodlust - now costs 5/4/4/5 for no skill/beg/adv/exp. Grants +4/+4/+6/+6 attack points.
  • Precision - now costs 5/4/4/4 for no skill/beg/adv/exp. Grants +4/+4/+6/+6 attack points.
  • Weakness - now costs 5/4/4/6 for no skill/beg/adv/exp. Lowers attack by 4/4/6/6.
  • Stone Skin - now costs 5/4/4/5 for no skill/beg/adv/exp. Grants +4/+4/+6/+6 defense points.
  • Disrupting Ray - now costs 6/5/5/5 for no skill/beg/adv/exp. Lowers defense by 4/4/5/6.
  • Slayer - now costs 6/4/4/4 for no skill/beg/adv/exp.
Spells currently at level 3:
  • (!) Haste - now costs 6/4/4/8 for no skill/beg/adv/exp.
  • (!) Slow - now costs 6/5/5/10 for no skill/beg/adv/exp.
  • Frenzy - now costs 10/8/8/8 for no skill/beg/adv/exp.
  • Forgetfulness - now costs 7/5/5/9 for no skill/beg/adv/exp.
  • Blind - now costs 9/7/7/7 for no skill/beg/adv/exp.
  • Teleport - now costs 9/7/5/3 for no skill/beg/adv/exp.
  • (!) Ice Bolt.
  • (!) Lightning Bolt - now costs 9/7/7/7 for no skill/beg/adv/exp.
  • Fireball - now costs 10/8/8/8 for no skill/beg/adv/exp.
  • Fire Wall.
  • Air Shield - now costs 5/4/4/7 for no skill/beg/adv/exp.
  • Destroy Undead - now costs 13/10/10/10 for no skill/beg/adv/exp.
Spells currently at level 4:	
  • (!) Frost Ring - now costs 14/12/12/12 for no skill/beg/adv/exp. Deals 18 points of Dmg per SP (plus original skill bonuses). AI value increased to 18/18/18/18.
  • (!) Inferno - now costs 18/16/16/16 for no skill/beg/adv/exp. Deals 18 points of Dmg per SP (plus original skill bonuses).
  • Armageddon - now costs 22/18/18/18 for no skill/beg/adv/exp.
  • Prayer - now costs 8/6/6/10 for no skill/beg/adv/exp.
  • Berserk - now costs 18/16/16/16 for no skill/beg/adv/exp.
  • Hypnotize - now costs 18/15/15/15 for no skill/beg/adv/exp. Takes control of creatures with (30 x SP + original skill bonuses) HP. AI value decreased to 15/15/25/50.
  • Clone - now costs 18/15/15/15 for no skill/beg/adv/exp.
  • Fire Elemental - now costs 23/20/16/16 for no skill/beg/adv/exp. AI value decreased to 40/50/60/70.
  • Earth Elemental - now costs 24/21/17/17 for no skill/beg/adv/exp. AI value decreased to 40/50/60/70.
  • Water Elemental - now costs 22/19/19/19 for no skill/beg/adv/exp. AI value decreased to 40/50/60/70.
  • Air Elemental - now costs 22/19/19/19 for no skill/beg/adv/exp. AI value decreased to 40/50/60/70.
Spells currently at level 5:
  • (!) Resurrection - now costs 22/20/20/20 for no skill/beg/adv/exp.
  • (!) Animate Dead - now costs 24/20/20/20 for no skill/beg/adv/exp.
  • (!) Meteor Shower - now costs 20/17/17/17 for no skill/beg/adv/exp.
  • Implosion - now costs 28/24/24/24 for no skill/beg/adv/exp.
  • Chain Lightning - now costs 22/19/19/19 for no skill/beg/adv/exp.
  • Titan's Lighting Bolt - now deals 60 per SP + 0 damage. AI value increased to 150/150/150/150.

Buildings

Cost of 1 level mage guild was changed to 3 Wood, 3 Ore, 500 gold. Cost of 2 level mage guild was changed to 5 Wood, 5 Ore, 1 Crystal, 1 Sulfur, 1 Gem, 1 Mercury, 2000 gold. Cost of 3 level mage guild was changed to 5 Wood, 5 Ore, 4 Crystal, 4 Sulfur, 4 Gem, 4 Mercury, 2000 gold. Cost of resource silo was changed to 5 Ore, 500 gold.

Unpredictable Genies

Genies can cast all positive spells, as well as  Clone,  Resurrection and  Implosion on their allies. Moreover, all of their spells are always random and ignore any targeting requirements, such as Resurrection only being cast on the living. This setting is only recommended as a gimmick for a fun playthrough.

New creature banks for landlocked maps

Replaces Derelict Ships with Mountain Caverns, a new creature bank which grants Manticores after fighting some Harpy Hags. Moreover, enables Beholder Sanctuaries to spawn on land. Replaces battle screen of water combat with that of subterranean, to match the new creature banks.

New main menu

Replaces the main menu with one used in the 1.7.0 demo.

Skill rebalance for 1-hero

Improves the Estates, Mysticism, Tactics and First Aid skills; reduces the bonus of Logistics and Scouting.

MKC's gameplay rebalance

Extensive gameplay rebalance meant for Duel 3.0. To learn more about it, visit MKC's Duel documentation.

MKC's Duel overhaul

Provides the necessary funcitonality for the Duel 3.0 template. To learn more about it, visit MKC's Duel documentation.

Pandora Pumpkins

Replaces Pandora boxes with Pumpkins. Please turn this setting OFF before uninstalling the mod.

Gallery