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The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army.


Though [[War Machine]]s are not available, the infinite shots effect of [[Ammo Cart]] is active.
Though [[war machine]]s are not available, the infinite shots effect of [[Ammo Cart]] is active.


Slain enemies do not respawn (should the hero retreat or be defeated).
Slain enemies do not respawn (should the hero retreat or be defeated).
== See also ==
{{map objects 'see also'}}


[[Category: Adventure Map]]
[[Category: Adventure Map]]
[[Category: Creature Banks]]
[[Category: Creature Banks]]
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Revision as of 11:00, 26 November 2018

Imp Cache
Media:Imp Cache.webp
% Guards Content XP
Visiting Scheme
Event
'

Imp Cache is an adventure map location commonly known as a creature bank.

The guards are divided into five stacks (red hexes). There is a 50% chance of getting an upgraded stack in the lower left corner (C hex). All the guard stacks of the same speed attack in alphabetic order of these hexes. The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. If the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.

Though war machines are not present on the battlefield, they still provide their passive bonuses (i.e. the infinite shots effect from Ammo Cart and the First Aid/First Aid Tent health boost Horn of the Abyss Shadow of Death).

Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).

Horn of the Abyss In Horn of the Abyss, the object's level can be preset by a map-maker and the upgraded stack option may be toggled on or off.

|  30 %  | valign=middle align=middle |

Imp
100

| 1000 Gold
2 Mercury | Experience
|- |  30 %  | valign=middle align=middle |

Imp
150

| 1500 Gold
3 Mercury | Experience
|- |  30 %  | valign=middle align=middle |

Imp
200

| 2000 Gold
4 Mercury | Experience
|- |  10 %  | valign=middle align=middle |

Imp
300

| 3000 Gold
6 Mercury | Experience
|- |}

The imp cache is an adventure map location, and commonly known as one of the creature banks. It is guarded by 100-300 imps divided into five stacks, one of which may be a stack of familiars. The more guards there are, the better the reward. The treasure contains 1000-3000 Gold and 2-6 Mercury.

The guards are divided into five stacks of 20/30/40/60 Imps (red hexes). 50% probability of getting a stack of Familiars in the left lower corner (C hex). All the guard stacks with the same speed are attacking in alphabetic order from A to E.

The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army.

Though war machines are not available, the infinite shots effect of Ammo Cart is active.

Slain enemies do not respawn (should the hero retreat or be defeated).

See also

See Also: