Template:Scenario: Difference between revisions

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<includeonly>{{#ifexist:File:{{{scenario}}} map large.{{{image_type|png}}}|{{switch|switch1=[[File:{{{scenario}}} map large.{{{image_type|png}}}|170px|border|left]]|switch2=[[File:{{{scenario}}} map large.{{{image_type|png}}}|border|left|Click the image to change size]]}}|}}
<includeonly>{{#ifexist:File:{{{scenario}}} map large.{{{image_type|png}}}|{{switch|switch1=[[File:{{{scenario}}} map large.{{{image_type|png}}}|170px|border|left]]|switch2=[[File:{{{scenario}}} map large.{{{image_type|png}}}|Click the image to change size|border|left]]}}|}}
{{{no_underground|{{#ifexist:File:{{{scenario}}} underground map large.{{{u_image_type|png}}}|{{switch|tag1=1|tag2=2|switch1=[[File:{{{scenario}}} underground map large.{{{u_image_type|png}}}|170px|border]]|switch2=[[File:{{{scenario}}} underground map large.{{{u_image_type|png}}}|border|Click the image to change size]]}}|}}}}}
{{{no_underground|{{#ifexist:File:{{{scenario}}} underground map large.{{{u_image_type|png}}}|{{switch|tag1=1|tag2=2|switch1=[[File:{{{scenario}}} underground map large.{{{u_image_type|png}}}|170px|border]]|switch2=[[File:{{{scenario}}} underground map large.{{{u_image_type|png}}}|Click the image to change size|border]]}}|}}}}}
{{clear|both}}
{{clear|both}}
{{scenarioInfo
{{scenarioInfo

Revision as of 21:09, 12 December 2023

Variables

NOTE: Defaults are in bold. No bold means the default is blank.

scenario size image_type u_image_type no_underground description victory loss allies enemies difficulty
Scenario
name
Map
size
Image type for overworld/
underground pic
If present,
no underground
on map
Scenario
description
Victory conditions Loss conditions List of colors:
allied (min: 1)
enemy (min: 0)
Default difficulty
Size 1 (36×36) - S S
Size 2 (72×72) - M M
Size 3 (108×108) - L L
Size 4 (144×144) - XL XL
Size 5 (180×180) - H H
Size 6 (216×216) - XH XH
Size 7 (252×252) - G G
png
jpg
gif
etc.
Underground disabled (disabled)
Underground enabled (enabled)
Accumulate Creatures
Accumulate Resources
Acquire Artifact
Build a Grail Structure
Capture Town
Defeat All Enemies
Defeat All Monsters
Defeat Hero
Defeat Monster
Flag All Creature Dwellings
Flag All Mines
Survive Until Time Expires
Transport Artifact
Upgrade Town
Lose All Your
Towns and Heroes

Lose Hero
Lose Town
Time Expires
Red {{red}}
Blue {{blue}}
Tan {{tan}}
Green {{green}}
Orange {{orange}}
Purple {{purple}}
Teal {{teal}}
Pink {{pink}}
Difficulty 1: Easy - The player starts with a large advantage in resources, and the computer plays poorly. Easy
Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. Normal
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. Hard
Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability. Expert
Difficulty 5: Impossible - The player starts with no resources, and the computer plays to the best of its ability. Impossible

Example

Template:ScenarioInfo

See also

Use TinyPNG.com to compress the map images before uploading (also compresses JPG).