Mysticism
| Mysticism | ||
|---|---|---|
|
Basic: allows your hero to regenerate 2 spell points per day. (5 in Horn of the Abyss) | |
|
Advanced: allows your hero to regenerate 3 spell points per day. (10 in Horn of the Abyss) | |
|
Expert: allows your hero to regenerate 4 spell points per day. (15 in Horn of the Abyss) | |
Mysticism is one of secondary skills. Normally heroes regenerate one spell point per day, but mysticism enables heroes to regenerate up to four points per day.
Heroes with Basic Mysticism as a starting skill:

Ingham the Cleric

Josephine the Alchemist

Piquedram the Alchemist

Rissa the Alchemist

Thant the Necromancer

Torosar the Alchemist
Heroes with Mysticism as a specialty and a starting skill:

Axsis the Heretic (Basic Mysticism)

Halon the Wizard (Basic Mysticism)

Jaegar the Warlock (Basic Mysticism)

Rosic the Witch (Basic Mysticism)
Artifacts with similar ability:
Charm of Mana – regenerates 1 extra spell point per day.
Talisman of Mana – regenerates 2 extra spell points per day.
Mystic Orb of Mana – regenerates 3 extra spell points per day.
Wizard's Well - regenerates all spell points in a day.
Horn of the Abyss
In Horn of the Abyss
, the skill regenerates 5, 10, and 15 spell points per day.
Chance to get
Out of total 112 for The Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss
.
Banned skills change the probability.
| Town | Class | Chance to learn |
|---|---|---|
| Knight | 2 (lowest) | |
| Cleric | 4 | |
| Ranger | 3 | |
| Druid | 6 | |
| Alchemist | 4 | |
| Wizard | 8 | |
| Demoniac | 2 (lowest) | |
| Heretic | 10 (highest) | |
| Death Knight | 4 | |
| Necromancer | 6 | |
| Overlord | 3 | |
| Warlock | 8 | |
| Barbarian | 3 | |
| Battle Mage | 4 | |
| Beastmaster | 2 (lowest) | |
| Witch | 8 | |
| Planeswalker | 3 | |
| Elementalist | 8 | |
| Captain | 1 (lowest) | |
| Navigator | 3 | |
| Mercenary | 1 (lowest) | |
| Artificer | 5 |
User Commentary
In the traditional Heroes 3, Mysticism is usually ignored by players. There are opportunities to restore all mana points, namely Magic Wells and towns with a Mage Guild, and a Magic Spring or Mana Vortex in Dungeon will double them. However, on rare occasions when a map doesn't have many places to reload mana it can be useful (e.g. on the map Azure Dragons, the last scenario of Dragon Slayer campaign, Mage Guilds are absent in towns - while there is still a low possibility that you learn Mysticism, since you should win first three scenarios in order to proceed to the last one, and they aren't freebies, thus requiring Dracon to learn something stronger than Mysticism). In Horn of the Abyss
, Mysticism earns much more spell points, and on expert level it allows to cast some high-level spells every day.
Things that ruin Mysticism
- Magic Well
- Magic Spring
- Spending a night in a town with Mage Guild
- Mana Vortex
- Wizard's Well
- Altar of Mana



