Editing AI value
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'''AI Value''' is characteristic of creatures "hidden" in the game mechanics. It is used to determine | '''AI Value''' is characteristic of creatures "hidden" in the game mechanics. It is used to determine [[army strength]], which is used in the calculations for the [[Diplomacy]] [[secondary skill]]. Creatures sacrificed at the [[Altar of Sacrifice]] grant experience equal to 12.5% of their AI Value. | ||
'''Fight Value''' is | '''Fight Value''' is characteristic of creatures "hidden" in the game mechanics. It is used to determine unit strength, which is used in the calculations for units attack priority in battle and the loss when visiting a [[whirlpool]] without {{An|Sea Captain's Hat}} or {{An|Admiral's Hat}}. | ||
Random Map Generator produces content and zone guards based on their RMG Value, which is a linear function of the AI Value: RMG_Value = AI_value / 2.5 + 2300. | Random Map Generator produces content and zone guards based on their RMG Value, which is a linear function of the AI Value: RMG_Value = AI_value / 2.5 + 2300. |