Air Shield: Difference between revisions

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  | e_effect    = All allied troops takes 50% less damage from ranged attacks.
  | e_effect    = All allied troops takes 50% less damage from ranged attacks.
}} It reduces the amount of damage allied troops receive from enemy's [[ranged attack]]s.
}} It reduces the amount of damage allied troops receive from enemy's [[ranged attack]]s.
'''Heroes with Air Shield as a starting spell:'''
* {{Hn|Dargem|Navigator}} {{withhota}}
'''Heroes with Air Shield as a specialty:'''
* {{Hn|Dargem|Navigator}} {{withhota}}


[[Category: Spells]]
[[Category: Spells]]

Revision as of 01:39, 13 May 2018

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Air Shield
School:  Air Magic
Level:  3rd
Cost:  12
Duration:  1 rnd/sp
 Basic effect
Target, allied troop takes 25% less damage from ranged attacks.
 Advanced effect
Target, allied troop takes 50% less damage from ranged attacks.
 Expert effect
All allied troops takes 50% less damage from ranged attacks.
 Probability of occurrence (%):
Castle   13
Rampart   24
Tower   32 (24*)
Inferno   9
Necropolis   13
Dungeon   13
Stronghold   24
Fortress   17
Conflux   13
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Air Shield is a 3rd level spell in the School of Air Magic. It reduces the amount of damage allied troops receive from enemy's ranged attacks.

Heroes with Air Shield as a starting spell:

Heroes with Air Shield as a specialty: