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== Special Abilities ==
== Special abilities ==
Angel is the only creature which gains size on upgrade.
 
Angels and Archangels [[hate]] [[Devil and Arch Devil|Devils and Arch Devils]], which causes them to do 50% more damage to them. They also increase the [[morale]] of the hero's army by +1. The morale bonus effect lasts until the end of the combat, even if all Angels/Archangels die during the fight.
Angels and Archangels [[hate]] [[Devil and Arch Devil|Devils and Arch Devils]], which causes them to do 50% more damage to them. They also increase the [[morale]] of the hero's army by +1. The morale bonus effect lasts until the end of the combat, even if all Angels/Archangels die during the fight.


Additionally, a stack of Archangels may cast [[Resurrection]] spell once per combat. The effect does not follow any of the Resurrection spell's formulas (including the effects caused by the [[Rockland]] terrain), and is always 100 health points per Archangel. Like with Advanced and Expert [[Earth Magic]], the Resurrection effect is permanent. Archangels' Resurrection has the same limitations as the regular [[Resurrection]] spell - [[Golem]]s, [[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]], [[war machine]]s, [[Elemental]]s and [[Undead]] can never be resurrected. [[Gold Dragon|Gold]] and [[Black Dragon]]s can only be resurrected with [[Orb of Vulnerability]].
Additionally, a stack of Archangels may cast [[Resurrection]] spell once per combat, so a good strategy with Archangels, is to get the expert [[Clone]] spell to cast it on a stack of them, resurrect a stack of fallen allied creatures, get the clone eliminated and then do it again over and over thus ending battles even seriously outnumbered with no loses at all on the player's army. The effect does not follow any of the Resurrection spell's formulas (including the effects caused by the [[Rockland]] terrain), and is always 100 health points per Archangel, so it is also good to split them in stacks of 3 or more so they can resurrect each other if needed (3 Archangels can resurrect one of their fallen comrades, 5 Archangels 2 of them, 8 for 3 of them, 10 for 4 of them and so on. Also for othe allied level 7 units the same formula applies depending on the HP of each crwaturecstack
). Like with Advanced and Expert [[Earth Magic]], the Resurrection effect is permanent. Archangels' Resurrection has the same limitations as the regular [[Resurrection]] spell - [[Golem]]s, [[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]], [[war machine]]s, [[Elemental]]s and [[Undead]] can never be resurrected. [[Gold Dragon|Gold]] and [[Black Dragon]]s can only be resurrected with [[Orb of Vulnerability]].


== {{roe}} and {{ab}} ==
== {{roe}} and {{ab}} ==
In {{roe}} and {{ab}} gems were not included in the cost.
In {{roe}} and {{ab}} gems were not included in the cost.
=={{hota}}==
[[File:Cast spell.png]] [[File:Move.png]] In {{hota}}{{-wh}}, Archangels can now select between resurrecting and moving.
== Appearance ==
An Angel appears at the beginning of the [[Guardian Angels]] scenario from the [[Long Live the Queen]] campaign in {{roe}}.
{{video|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD1B-smk-GOOD1B-RoE-voice|550px}}
== Official Renders ==
<gallery mode="packed-hover">
Angel render.jpg
Archangel render.png
Archangel alternative render.jpg
</gallery>


{{fanopinion|
{{fanopinion|
Their only downsides are the lack of immunities and high [[cost]] (highest cost of all not-neutral level 7 creatures). Archangels are also among the strongest level 7 units recruitable from a town. They have the highest [[attack]] and [[defense]] (both 30) out of all level 7 creatures that you can recruit from a town and only [[Azure Dragon]]s and [[Crystal Dragon]]s have higher attack and defense ([[Rust Dragon]]s have the same). Only [[Phoenix]]es (21) and [[Azure Dragon]]s (19) have higher base [[speed]] than Archangels' 18. The [[Ancient Behemoth]], [[Haspid]] and [[Titan]] can defeat an Archangel in a one-on-one combat (Titan can win by defending 4 times and then attacking).
Their only downsides are the lack of immunities and high [[cost]] (highest cost of all not-neutral level 7 creatures). Archangels are also among the strongest level 7 units recruitable from a town. They have the highest [[attack]] and [[defense]] (both 30) out of all level 7 creatures that you can recruit from a town and only [[Azure Dragon]]s and [[Crystal Dragon]]s have higher attack and defense ([[Rust Dragon]]s have the same). Only [[Phoenix]]es (21) and [[Azure Dragon]]s (19) have higher base [[speed]] than Archangels' 18. The [[Ancient Behemoth]], [[Haspid]] and [[Titan]] can defeat an Archangel in a one-on-one combat (Titan can win by defending 4 times and then attacking).


Archangels have the highest AI Value of any creature in {{roe}} with 8776.  
Archangels have the highest AI Value of any creature in {{roe}} with 8776. The only creature which gains size on upgrade.


Casting the [[Clone]] spell on a stack of Archangels before the stack has cast their [[Resurrection]], enables the clone to cast it (in [[Horn of the Abyss]], a cloned stack can always cast Resurrection, even if the original stack has already casted it). Typically the Resurrection cast by Archangels (100 x number of casting Archangels) is more powerful compared to a hero's Resurrection (40/80/160 + 50 x hero's Power) and is always permanent, unlike hero spell which requires Advanced [[Earth Magic]] to last longer than the current battle. (However, the hero instead needs Expert [[Water Magic]] to clone the Archangels.)  After the clone has cast the Resurrection, it is almost preferable to let the enemy destroy it in order to cast Clone on the Archangels again. Additionally, spells like [[Fireball]] or [[Meteor Shower]] can be used to destroy the clone. The clone can also be used as expendable stack to use up enemy retaliation, with added bonus of striking very hard and possibly another clone coming soon.
Casting the [[Clone]] spell on a stack of Archangels before the stack has cast their [[Resurrection]], enables the clone to cast it. Typically the Resurrection cast by Archangels (100 x number of casting Archangels) is more powerful compared to a hero's Resurrection (40/80/160 + 50 x hero's Power) and is always permanent, unlike hero spell which requires Advanced [[Earth Magic]] to last longer than the current battle. After the clone has cast the Resurrection, it is almost preferable to let the enemy destroy it in order to cast Clone on the Archangels again. Additionally, spells like [[Fireball]] or [[Meteor Shower]] can be used to destroy the clone. The clone can also be used as expendable stack to use up enemy retaliation, with added bonus of striking very hard and possibly another clone coming soon.


It takes three Archangels to resurrect one Archangel, while five can resurrect two. Thus it could be wise to divide them into stacks of 3 or 5, 8, 10, 13 etc. so they can resurrect each other.
It takes three Archangels to resurrect one Archangel, while five can resurrect two. Thus it could be wise to divide them into stacks of 3 or 5, 8, 10, 13 etc. so they can resurrect each other.
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[[Category: Creatures]]
[[Category: Creatures]]{{keywords}}
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