Anti-Magic Garrison: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 5: Line 5:
|}
|}


'''Anti-magic garrison''' is an [[Adventure Map]] object, that can withhold up to seven different [[Troop stack|stacks]] of [[creature]]s. The garrison prevents all [[Spell|spellcasting]] in the visiting [[square]]. This means that it is impossible for heroes or [[spellcaster|creatures to cast spells]] during a combat which takes place within the garrison, but it also prevents [[Spell|adventure spells]] to be cast while the hero is located in the visiting square. If an hero is attacked while located in the visiting square, the battle will take place inside the garrison and no spells can be cast in combat. Otherwise, the combat in the anti-magic garrison does not differ from a normal combat on the Adventure Map.


The anti-magic garrison can belong to a specific player or it can be neutral, in which case the flags are grey. An enemy hero can not pass the garrison without fighting the armies inside, and no hero can pass a neutral garrison without a fight. The garrisons can be aligned both horizontally and vertically, and they are typically used in narrow passes to create an obstacle, which can not easily be passed.
'''Anti-Magic Garrison''' is a defensive location on the [[Adventure Map]], generally used to guard a terrain ‘bottleneck’ on a map.


Additionally, the map-maker can set troops in the anti-magic garrison to be unremovable. This means that the specific player for whom the garrison belongs to, can not move the troops from the garrison to a visiting hero. This also means, that any troop stacks (from any player) transfered to the garrison will stay there permanently.
Up to seven stacks of creatures can be deposited in a Garrison.  Players owning the Garrison, and allies, can travel through it without fighting the Garrison's force.  However, an enemy must first defeat the Garrison's force before they can pass it.  Heroes cannot occupy a Garrison.
 
With the exception of the Anti-Magic Garrison (no spell may be cast by heroes or [[Spellcaster|creatures to cast spells]] during combat there), Garrisons do not give special defenses like walls, motes, or arrow-towers.
 
== Check Box: Troops Are Removable ==
 
Removing troops from any Garrison is defaulted, but can be unchecked to ensure that the creatures stay in the Garrison. If the map-editor does not want a player, human or computer to take the troops from a particular Garrison, then the map-editor can simply uncheck this box and the troops will remain there until they die in a combat.


== See also ==
== See also ==

Revision as of 17:21, 24 April 2018

Horizontal Anti-Magic Garrison Vertical Anti-Magic Garrison
Vertical and horizontal anti-magic garrisons as seen on the Adventure Map.


Anti-Magic Garrison is a defensive location on the Adventure Map, generally used to guard a terrain ‘bottleneck’ on a map.

Up to seven stacks of creatures can be deposited in a Garrison. Players owning the Garrison, and allies, can travel through it without fighting the Garrison's force. However, an enemy must first defeat the Garrison's force before they can pass it. Heroes cannot occupy a Garrison.

With the exception of the Anti-Magic Garrison (no spell may be cast by heroes or creatures to cast spells during combat there), Garrisons do not give special defenses like walls, motes, or arrow-towers.

Check Box: Troops Are Removable

Removing troops from any Garrison is defaulted, but can be unchecked to ensure that the creatures stay in the Garrison. If the map-editor does not want a player, human or computer to take the troops from a particular Garrison, then the map-editor can simply uncheck this box and the troops will remain there until they die in a combat.

See also