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| Description | | Description |
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| Peasant
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| 10 Gold
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| 1
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| None
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| 1
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| 1
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| 1
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| Ground
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| Very Slow (3 hexes/turn)
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| To know a peasant is to dread
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| knowing a peasant. It seems the
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| only hero eager to fight a peasant
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| or have a peasant in their army
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| ranks is the Necromancer.
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| Boar
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| 150 Gold
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| 2-3
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| None
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| 6
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| 5
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| 15
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| Ground
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| Swift (6 hexes/turn)
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| Orcs who have been unable to
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| master the skill of throwing an ax,
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| yet are above the common hack
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| and slash antics of a grunt, are
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| given Boars as mounts to ride into
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| battle.
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| Halfling
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| 40 Gold
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| 1-3
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| 24
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| 4
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| 2
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| 4
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| Ground
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| Immobile (5 hexes/turn)
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| Armed with sling and stone,
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| Halflings have found a harsh existence in Antagarich. Driven from
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| their homes by the Kreegans,
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| Halflings have been scattered to the
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| winds. These noble fighters take
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| refuge in the earth and have an
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| uncanny sense of luck.
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| Mummy
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| 300 Gold
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| 3-5
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| None
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| 7
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| 7
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| 30
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| Ground
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| Slow (5 hexes/turn)
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| Mummies roam the earth seeking
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| vengeance upon those who have
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| disturbed their eternal slumber.
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| Those suffering the attack of the
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| mummy often find themselves
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| 'cursed' and unable to effectively
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| mount a strong attack.
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| Rogue
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| 100 Gold
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| 2-4
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| None
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| 8
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| 3
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| 10
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| Ground
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| Swift (6 hexes/turn)
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| Rogues abound in Antagarich.
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| If you are able to employ them in
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| your ranks, you may find
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| your Thieves Guild possessing
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| additional information.
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| Nomad
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| 200 Gold
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| 2-6
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| None
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| 9
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| 8
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| 30
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| Ground
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| Extra Swift (7 hexes/turn)
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| Native to the desert sands,
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| Nomads are fast riders able to
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| traverse sand with the ease most
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| travel over grass.
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| [[Category:Armageddon's Blade Manual|Armageddon's Blade Manual 018]] | | [[Category:Armageddon's Blade Manual|Armageddon's Blade Manual 018]] |