Editing Armor of the Damned
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Latest revision | Your text | ||
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| cost = 12000 | | cost = 12000 | ||
| event = You trip over the Armor of the Damned, dust it off, and stick it in your pack. | | event = You trip over the Armor of the Damned, dust it off, and stick it in your pack. | ||
| effect = All opponents have these spells effective on them for fifty turns: [[Slow]], [[Curse]], [[Weakness]], and [[Misfortune]].<br>'''Component effects:''' +3 to [[Attack]] and [[Defense]], +2 to [[Spell Power]] and [[Knowledge]].}} In addition to the regular primary skill bonuses from combined artifacts, the armor casts [[Slow]], [[Curse]], [[Weakness]] and [[Misfortune]] at expert level with a duration of 50 rounds at the beginning of hero's first turn during combat, unless there are circumstances which prevent casting these spells (for example, enemy creatures' immunity, [[Cursed Ground]], anti-magic artifacts). Please note that if a creature misses a turn due to low morale, Armor of the Damned doesn't cast spells until | | effect = All opponents have these spells effective on them for fifty turns: [[Slow]], [[Curse]], [[Weakness]], and [[Misfortune]].<br>'''Component effects:''' +3 to [[Attack]] and [[Defense]], +2 to [[Spell Power]] and [[Knowledge]].}} In addition to the regular primary skill bonuses from combined artifacts, the armor casts [[Slow]], [[Curse]], [[Weakness]] and [[Misfortune]] at expert level with a duration of 50 rounds at the beginning of hero's first turn during combat, unless there are circumstances which prevent casting these spells (for example, enemy creatures' immunity, [[Cursed Ground]], anti-magic artifacts). Please note that if a creature misses a turn due to low morale, Armor of the Damned doesn't cast spells until another creature doesn't. | ||
Requires the following artifacts to create: | Requires the following artifacts to create: |