Editing Armor of the Damned

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  | cost    = 12000
  | cost    = 12000
  | event  = You trip over the Armor of the Damned, dust it off, and stick it in your pack.
  | event  = You trip over the Armor of the Damned, dust it off, and stick it in your pack.
  | effect  = All opponents have these spells effective on them for fifty turns: [[Slow]], [[Curse]], [[Weakness]], and [[Misfortune]].<br>'''Component effects:''' +3 to [[Attack]] and [[Defense]], +2 to [[Spell Power]] and [[Knowledge]].}} In addition to the regular primary skill bonuses from combined artifacts, the armor casts [[Slow]], [[Curse]], [[Weakness]] and [[Misfortune]] at expert level with a duration of 50 rounds at the beginning of hero's first turn during combat, unless there are circumstances which prevent casting these spells (for example, enemy creatures' immunity, [[Cursed Ground]], anti-magic artifacts). Please note that if a creature misses a turn due to low morale, Armor of the Damned doesn't cast spells until you have a creature which doesn't miss its turn.
  | effect  = All opponents have these spells effective on them for fifty turns: [[Slow]], [[Curse]], [[Weakness]], and [[Misfortune]].<br>'''Component effects:''' +3 to [[Attack]] and [[Defense]], +2 to [[Spell Power]] and [[Knowledge]].}} In addition to the regular primary skill bonuses from combined artifacts, the armor casts [[Slow]], [[Curse]], [[Weakness]] and [[Misfortune]] at expert level with a duration of 50 rounds at the beginning of hero's first turn during combat, unless there are circumstances which prevent casting these spells (for example, enemy creatures' immunity, [[Cursed Ground]], anti-magic artifacts). Please note that if a creature misses a turn due to low morale, Armor of the Damned doesn't cast spells until another creature doesn't.


Requires the following artifacts to create:
Requires the following artifacts to create:
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