Editing Armorer
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{{fanopinion| | {{fanopinion| | ||
Armorer is a very useful secondary skill. As it reduces all physical damage at expert level by 15%, it effectively increases allied creatures' health by 18% (17.64% to be excact). Reduced damage leads to fewer casualties in battles, and more troops for the next battle. In extra large maps this may give the needed edge to vanquish the enemy. Predictably, two of three heroes with Armorer specialty appear in towns whose style is mostly defensive (both [[Rampart]] and [[Fortress]] have slow but very tough units with abilities which make them perfect for defending towns, namely [[Dwarf and Battle Dwarf|Dwarves]], [[Dendroid Guard and Dendroid Soldier|Dendroids]], and [[Gorgon and Mighty Gorgon|Gorgons]]), thus if you start in Rampart or Fortress, [[Mephala]] or [[Tazar]] would be a very good choice since they make your towns truly impregnable. | Armorer is a very useful secondary skill. As it reduces all physical damage at expert level by 15%, it effectively increases allied creatures' health by 18% (17.64% to be excact). Reduced damage leads to fewer casualties in battles, and more troops for the next battle. In extra large maps this may give the needed edge to vanquish the enemy. Predictably, two of three heroes with Armorer specialty appear in towns whose style is mostly defensive (both [[Rampart]] and [[Fortress]] have slow but very tough units with abilities which make them perfect for defending towns, namely [[Dwarf and Battle Dwarf|Dwarves]], [[Dendroid Guard and Dendroid Soldier|Dendroids]], and [[Gorgon and Mighty Gorgon|Gorgons]]), thus if you start in Rampart or Fortress, [[Mephala]] or [[Tazar]] would be a very good choice since they make your towns truly impregnable. | ||
{{end of fan opinion}} | |||
{{secondary skill 'see also'}} | {{secondary skill 'see also'}} |