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'''Arrow towers''' are special addition to [[combat]] when hero is trying to capture a garrisoned town. A town can have a primary Arrow tower (when [[Citadel]] is built) or one primary and 2 secondary Arrow towers (when [[Castle (structure)|Castle]] is built). == Damage calculation == === Structures === Arrow tower damage depends on the number of "structures" - buildings built in a town. Not all buildings affect the Arrow tower damage, among them: *All upgrades of [[Creature Dwelling]]s, [[Mage Guild]] and [[Town Hall]]. *[[Horde Building]]s ({{withhota}} except [[Vault of Ashes]]). *[[Citadel]] and [[Castle (structure)|Castle]], since they are [[Fort]] upgrades. *A few towns have several Specific buildings which are upgrades of the other buildings (e.g. [[Brotherhood of the Sword]], [[Fountain of Fortune]]) {| cellpadding=0 cellspacing=0 style="background-color:#{{Purple 3}}; border: 1px solid black; text-align:left;" |- align=center style="background-color:#{{Purple 1}}; color:white; height:25px; border: 2px solid #{{green 1}}" ! width=165 rowspan="2"| Common buildings, which are structures ! rowspan="2"| Town ! width=460 colspan="2"| Town Specific buildings, which are: |- ! width=200 align=center style="background-color:#{{Purple 1}}; color:white; height:25px" | Structures !! width=160 align=center style="background-color:#{{Purple 1}}; color:white; height:25px" | Not structures |- | rowspan="11" style="padding-left:10px;" | [[Blacksmith]],<br />[[Creature Dwelling]]s (x7),<br />[[Grail building]],<br />[[Mage Guild]],<br />[[Marketplace]],<br />[[Resource Silo]],<br />[[Tavern]],<br />[[Town Hall]] || {{town|Castle|noname=}} || [[Lighthouse]], [[Shipyard]], [[Stables]] || [[Brotherhood of the Sword]],<br />[[Griffin Bastion]] |- style="background-color:#{{Purple 4}}" | {{town|Rampart|noname=}} || [[Mystic Pond]], [[Treasury]] || [[Fountain of Fortune]],<br />[[Miners' Guild]], [[Dendroid Saplings]] |- | {{town|Tower|noname=}} || [[Artifact Merchants]], [[Library]],<br />[[Lookout Tower]], [[Wall of Knowledge]] || [[Sculptor's Wings]] |- style="background-color:#{{Purple 4}}" | {{town|Inferno|noname=}} || [[Brimstone Stormclouds]],<br />[[Castle Gate]], [[Order of Fire]] || [[Birthing Pool]], [[Cages]] |- | {{town|Necropolis|noname=}} || [[Cover of Darkness]], [[Shipyard]],<br>[[Necromancy Amplifier]], [[Skeleton Transformer]] || [[Unearthed Graves]] |- style="background-color:#{{Purple 4}}" | {{town|Dungeon|noname=}} || [[Artifact Merchants]],<br />[[Battle Scholar Academy]], [[Mana Vortex]],<br />[[Portal of Summoning]] || [[Mushroom Rings]] |- | {{town|Stronghold|noname=}} || [[Ballista Yard]], [[Escape Tunnel]],<br />[[Freelancer's Guild]], [[Hall of Valhalla]] || [[Mess Hall]] |- style="background-color:#{{Purple 4}}" | {{town|Fortress|noname=}} || [[Blood Obelisk]], [[Cage of Warlords]],<br />[[Glyphs of Fear]], [[Shipyard]] || [[Captain's Quarters]] |- | {{town|Conflux|noname=}} || [[Artifact Merchants]], [[Magic University]],<br />[[Shipyard]], [[Vault of Ashes]]{{-wh}} || [[Garden of Life]] |- style="background-color:#{{Purple 4}}" | {{town|Cove|noname=}}{{wh}}{{---}} || [[Grotto (Cove building)|Grotto]], [[Shipyard]], [[Thieves' Guild (Cove building)|Thieves' Guild]] || [[Gunpowder Warehouse]],<br />[[Pub]], [[Roost]] |- | {{town|Factory|noname=}}{{wh}}{{---}} || [[Artifact Merchants]], [[Bank]],<br />[[Mana Generator]], 8th [[Creature Dwelling]] || [[Pen]] |} === Damage === The damage of the primary Arrow tower is calculated by the formula: <big>''Damage = Base_Damage + d * N''</big> The damage of the secondary Arrow tower is calculated by the formula: <big>''Damage = Base_Damage + d * N/2''</big> where ''Base_Damage'' - is the base Arrow tower damage, equal to 10..20 points of damage for the primary and 6..12 points for the secondary Arrow towers; ''d'' - additional damage for every structure built, equal to 2..4 points; ''N'' - number of structures built. The result of ''N/2'' is rounded down. As indicated above, different towns have a different number of structures available, therefore, a different maximal Arrow tower damage range. {| cellpadding=0 cellspacing=0 style="background-color:#{{Purple 3}}; border: 1px solid black; text-align:center;" |- align=center style="background-color:#{{Purple 1}}; color:white; height:25px; border: 2px solid #{{green 1}}" ! Town ! width=100 | Number of structures ! width=150 | Primary Arrow tower damage range ! width=150 | Secondary Arrow tower damage range |- | [[File:Town portrait Castle small.gif|link=Castle|40px]] || 17 || 44..88 || 22..44 |- style="background-color:#{{Purple 4}}" | [[File:Town portrait Rampart small.gif|link=Rampart|40px]] || 16 || 42..84 || 22..44 |- | [[File:Town portrait Tower small.gif|link=Tower|40px]] || 18 || 46..92 || 24..48 |- style="background-color:#{{Purple 4}}" | [[File:Town portrait Inferno small.gif|link=Inferno|40px]] || 17 || 44..88 || 22..44 |- | [[File:Town portrait Necropolis small.gif|link=Necropolis|40px]] || 18 || 46..92 || 24..48 |- style="background-color:#{{Purple 4}}" | [[File:Town portrait Dungeon small.gif|link=Dungeon|40px]] || 18 || 46..92 || 24..48 |- | [[File:Town portrait Stronghold small.gif|link=Stronghold|40px]] || 18 || 46..92 || 24..48 |- style="background-color:#{{Purple 4}}" | [[File:Town portrait Fortress small.gif|link=Fortress|40px]] || 18 || 46..92 || 24..48 |- | [[File:Town portrait Conflux small.gif|link=Conflux|40px]] || 17<br />''(18{{-wh}})'' || 44..88<br />''(46..92{{-wh}})'' || 22..44<br />''(24..48{{-wh}})'' |- style="background-color:#{{Purple 4}}" | {{---}}{{-}}{{-}}[[File:Town portrait Cove small.gif|link=Cove|40px]]{{-wh}} || 17 || 44..88 || 22..44 |- | {{---}}{{-}}{{-}}[[File:Town portrait Factory small.gif|link=Factory|40px]]{{-wh}} || 18 || 46..92 || 24..48 |} The Arrow tower damage cannot be changed by any other damage modificator. The [[Defense]] parameter of their targets is always ignored. Despite the right-click tip says that an Arrow tower has 10 [[Attack]], final damage remains unmodified. [[Archery]] or the [[Artillery]] secondary skills do not affect the damage as well, but a defending hero with [[Artillery]] skill is able to control the Arrow towers during a siege. Arrow towers cannot deliver a [[Luck|lucky strike]]. The only exception is a '''bug''', which cause the troops under command of a hero with [[Armorer]] secondary skill take additional damage from the Arrow tower attack. Troops, which are buffed by [[Air Shield]] spell or are [[Petrify|petrified]] take additional damage as well. ''(Fixed in {{hota}}).'' == Arrow towers under the AI control == '''General observation''': Arrow towers target the enemy troops depending on their "class". The class is assigned for every enemy troop stack based on their opportunities to deliver damage to the defending troops. *''Class A'' - the enemy troop stack can attack immediately when it is its turn to act. [[Ranged]] units, that still can shoot, belong here. *''Class B'' - enemy troop stack, which can't attack immediately, but can attack its next turn. *''Class C'' - enemy troop stack, which can't attack immediately and its next turn, but can attack after. The AI considers the Arrow tower damage equal to 1 (bug), that is why it prefers to target the stacks with 1 unit in it over the stack of the same units with number, let's say, 10 in it. There are 2 factors, based on which AI chooses its target. The priority target is calculated separately for each class. '''Loss in army power''' *<big>''For class A: priority = 1 * ([[AI Value]] / hp) * 100%''</big>, where 1 is the Arrow tower damage (bug); AI Value - total Value of the stack; hp - total [[Health]] of the stack. *<big>''For class B: priority = 1 * (AI Value / hp) * 50%''</big> *<big>''For class C: priority = 1 * (AI Value / hp) * 33%''</big> '''Loss in army quantity''' *<big>''For class A: priority = 1 / hp * 100%''</big>, where 1 is the Arrow tower damage (bug); hp - total Health of the stack. *<big>''For class B: priority = 1 / hp * 50%''</big> *<big>''For class C: priority = 1 / hp * 33%''</big> After the calculations AI chooses a target with the highest calculated priority. If there are several troops with the equal priority, then the AI will choose a stack, which was placed in the rightmost slot of the hero's army. Knowing this and considering the fact that the AI prefers to target shooters, it might be a good decision to fill your empty rightmost slots with ranged troops with a single unit in each of them. The other possible way of saving the friendly ranged stacks is to move forward, closer to the primary Arrow tower, a powerful stack of tier 1 troops or a [[flying]] stack. == Appearance == Each faction's arrow towers will appear to be garrisoned by a different creature, typically the lowest-level [[Ranged]] creature available to that town (with a few exceptions: Tower, Dungeon, Cove, and Factory). This is purely cosmetic, and the towers do not have any of the effects from their creatures; for example, [[Necropolis]] towers do not have a Death Cloud effect despite appearing to be garrisoned by [[Lich]]es. Here is a list of each creature that appears in Arrow towers: {| cellpadding=0 cellspacing=0 style="background-color:#{{Purple 3}}; border: 1px solid black; text-align:left;" |- align=center style="background-color:#{{Purple 1}}; color:white; height:25px; border: 2px solid #{{green 1}};" ! Town ! width=165 | Creature |- | {{town|Castle|noname=}} || style="padding-left:10px" | {{cn|Archer}} |- style="background-color:#{{Purple 4}}" | {{town|Rampart|noname=}} || style="padding-left:10px" | {{cn|Wood Elf}} |- | {{town|Tower|noname=}} || style="padding-left:10px" | {{cn|Mage}} |- style="background-color:#{{Purple 4}}" | {{town|Inferno|noname=}} || style="padding-left:10px" | {{cn|Gog}} |- | {{town|Necropolis|noname=}} || style="padding-left:10px" | {{cn|Lich}} |- style="background-color:#{{Purple 4}}" | {{town|Dungeon|noname=}} || style="padding-left:10px" | {{cn|Medusa}} |- | {{town|Stronghold|noname=}} || style="padding-left:10px" | {{cn|Orc}} |- style="background-color:#{{Purple 4}}" | {{town|Fortress|noname=}} || style="padding-left:10px" | {{cn|Lizardman}} |- | {{town|Conflux|noname=}} || style="padding-left:10px" | {{cn|Storm Elemental}} |- style="background-color:#{{Purple 4}}" | {{town|Cove|noname=}}{{wh}} || style="padding-left:10px" | {{cn|Corsair}} |- | {{town|Factory|noname=}}{{wh}} || style="padding-left:10px" | {{cn|Gunslinger}} |} == {{hota}} == Damage calculation was changed to make Arrow towers more dangerous. Their innate 10 [[Attack]] points now added together with the defending hero Attack skill and increase damage properly, while still ignoring the target's [[Defense]] parameter. [[Archery]] now increase the Arrow tower damage as well. The [[Armorer]], [[Air Shield]] and [[Petrification]] bug has been fixed, so these modificators now properly decrease the Arrow tower damage. [[Category: Combat]] __NOTOC__
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