Editing Artillery
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{{Secondary skills}} | {{Secondary skills}} | ||
{{Secondary skill | {{Secondary skill | ||
| B_effect = gives control of the ballista to the hero, allowing one shot with a 50% chance to inflict double damage. | |||
| B_effect = gives control of the ballista | | A_effect = gives control of the ballista to the hero, allowing two shots with a 75% chance to inflict double damage. | ||
| A_effect = gives control of the ballista | | E_effect = gives control of the ballista to the hero, allowing two shots which inflict double damage. | ||
| E_effect = gives control of the ballista | |||
}} | }} | ||
'''Artillery''' is a [[secondary skill]] that gives the hero manual control over [[war machine]] [[Ballista]] | '''Artillery''' is a [[secondary skill]] that gives the hero manual control over [[war machine]] [[Ballista]] during [[combat]] and control over the [[arrow towers]] when defending a town during siege. Basic Artillery provides a 50% chance that ballista inflicts double damage. For Advanced Artillery this is a 75% chance and for Expert Artillery a 100% chance. Advanced and Expert Artillery also enable the ballist to [[double attack|shoot twice]] in a row, instead of once. | ||
'''Heroes with Artillery as a starting skill:''' | |||
* {{H|Arlach|Overlord}} – Basic Artillery | |||
* {{H|Christian|Knight}} – Basic Artillery | |||
* {{H|Gerwulf|Beastmaster}} – Basic Artillery | |||
* {{H|Gurnisson|Barbarian}} – Basic Artillery | |||
* {{H|Ignissa|Planeswalker}} – Basic Artillery | |||
* {{H|Pasis|Planeswalker}} – Basic Artillery | |||
* {{H|Pyre|Demoniac}} – Basic Artillery | |||
* {{H|Vokial|Death Knight}} – Basic Artillery | |||
* {{H|Zubin|Battle Mage}} – Basic Artillery | |||
* {{H|Ranloo|Death Knight}} - Basic Artillery {{withhota}} | |||
* {{H|Jeremy|Captain}} - Basic Artillery {{withhota}} | |||
'''Heroes with Ballista as specialty:''' | |||
* {{H|Arlach|Overlord}} | |||
* {{H|Christian|Knight}} | |||
* {{H|Gerwulf|Beastmaster}} | |||
* {{H|Gurnisson|Barbarian}} | |||
* {{H|Pyre|Demoniac}} | |||
* {{H|Torosar|Alchemist}} <sub>*Does not start with the skill Artillery.</sub> | |||
* {{H|Ranloo|Death Knight}} {{withhota}} | |||
* {{H|Jeremy|Captain}} {{withhota}} <sub>*Cannon instead of Ballista.</sub> | |||
'''Heroes with Ballista as | |||
* {{ | |||
* {{ | |||
* {{ | |||
* {{ | |||
* {{ | |||
* {{ | |||
* {{ | |||
* {{ | |||
== Discussion == | |||
The only redeeming feature of Artillery skill is that while defending a siege, it gives the defending hero control over the [[arrow tower]](s). Sometimes more valuable than the damage of the towers is the chance of defending hero to cast the first spell in each round. Additionally, heroes with Artillery specialty start with a ballista, which can be useful in the combat as the AI sometimes attacks it wasting an otherwise possibly harmful attack on the "free" ballista. However, purchasing a ballista for this purpose is typically purposeless unless the kingdom has plenty of gold to spare. | The only redeeming feature of Artillery skill is that while defending a siege, it gives the defending hero control over the [[arrow tower]](s). Sometimes more valuable than the damage of the towers is the chance of defending hero to cast the first spell in each round. Additionally, heroes with Artillery specialty start with a ballista, which can be useful in the combat as the AI sometimes attacks it wasting an otherwise possibly harmful attack on the "free" ballista. However, purchasing a ballista for this purpose is typically purposeless unless the kingdom has plenty of gold to spare. | ||
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When playing on 200% difficulty (eg., the setting usually reserved for competitive games), players start with minimal resources. In this instance, heroes that start with Artillery can be a godsend, especially if your town lacks ranged units by default and you cannot afford to upgrade units during the first few turns. Because of their large pool of hitpoints, you can kite a single flying stack around, out of danger, while the artillery softens the enemy stacks to the point where your stack can one-shot them. | When playing on 200% difficulty (eg., the setting usually reserved for competitive games), players start with minimal resources. In this instance, heroes that start with Artillery can be a godsend, especially if your town lacks ranged units by default and you cannot afford to upgrade units during the first few turns. Because of their large pool of hitpoints, you can kite a single flying stack around, out of danger, while the artillery softens the enemy stacks to the point where your stack can one-shot them. | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
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