Automaton and Sentinel Automaton

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Horn of the Abyss Factory creatures Horn of the Abyss
Level 1
Halfling (Factory)Halfling (Factory) Halfling
Halfling GrenadierHalfling Grenadier Halfling Grenadier
Level 2
MechanicMechanic Mechanic
EngineerEngineer Engineer
Level 3
ArmadilloArmadillo Armadillo
Bellwether ArmadilloBellwether Armadillo Bellwether Armadillo
Level 4
AutomatonAutomaton Automaton
Sentinel AutomatonSentinel Automaton Sentinel Automaton
Level 5
SandwormSandworm Sandworm
Olgoi-KhorkhoiOlgoi-Khorkhoi Olgoi-Khorkhoi
Level 6
GunslingerGunslinger Gunslinger
Bounty HunterBounty Hunter Bounty Hunter
Level 7a
CouatlCouatl Couatl
Crimson CouatlCrimson Couatl Crimson Couatl
Level 7b
DreadnoughtDreadnought Dreadnought
JuggernautJuggernaut Juggernaut
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
Statistics
Automaton
 Cost per troop 

350

Attack 12
Defense 10
Damage 7
Health 30
Speed 8
Movement Ground
Size 2
Growth 5
AI Value 669
 Special abilities:
Mechanical
Detonation at death
Sentinel Automaton
 Cost per troop 

450

Attack 12
Defense 10
Damage 9
Health 30
Speed 9
Movement Ground
Size 2
Growth 5
AI Value 947
 Special abilities:
Mechanical
Detonation at death
No enemy retaliation
Portraits
Manufactory  

Automatons and Sentinel Automatons are the level 4 creatures of Factory. They are recruited from the Manufactory.

Heroes with a specialty

  • ToddTodd Todd the Artificer has Automatons as a specialty, which increases the attack and defense skills of any Automatons or Sentinel Automatons by 5% for every 4 levels (rounded up), and gives them a speed bonus of 1.
  • FrederickFrederick Frederick the Artificer Horn of the Abyss (Campaign/Custom) has Automatons as a specialty, which increases the damage dealt by the explosion of Automatons and Sentinel Automatons by 5% for every level (rounded up).

Special Ability: Detonation

If Detonation is on when the stack dies, the automatons explode, dealing damage to all adjacent creatures. Detonation removes the corpse from the battlefield, making the Automatons impossible to repair. Detonation can be turned on without using a turn. Once it is turned on, it cannot be turned off. Detonation deals damage equal to 70 + 5x. X is the number of Automatons that remained in the stack before they were destroyed in one attack.

Detonation works on Cloned Automatons.

Protection from fire doesn't reduce damage.

Official Renders

Trivia

The first concept for the automaton was a flying creature. This design can still be seen on the top-left corner of the Factory's puzzle map.

User Commentary

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The Clone spell may be the best way to use the Detonation ability, as a clone stack is guaranteed to be entirely destroyed at the first hit, provoking the best explosion damage the stack can provide. It may even be useful to keep a stack of non-upgraded Automatons so that their clones can attack, provoking retaliation and subsequent detonation. Eovacius, with his Cloning specialty, provides an especially interesting synergy.


See Also: