Editing Bless
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{{Water spells}}{{Spell|54|32|39|31|0|0|19|20|31|31|53 | {{Water spells}}{{Spell|54|32|39|31|0|0|19|20|31|31|53 | ||
| school = Water Magic | | school = Water Magic | ||
| level = 1st | | level = 1st | ||
| cost = 5/4 | | cost = 5/4 | ||
| duration = 1 Round/[[Spell power|Power]] | | duration = 1 Round/[[Spell power|Power]] | ||
| b_effect = | | b_effect = Creatures in target allied troop inflict maximum damage when they attack. | ||
| a_effect = | | a_effect = Creatures in target allied troop inflict maximum damage +1 when they attack. | ||
| e_effect = | | e_effect = All allied creatures inflict maximum damage +1 when they attack. | ||
| no_appear = {{Town name|Inferno}}<br>{{Town name|Necropolis}} | | no_appear = {{Town name|Inferno}}<br>{{Town name|Necropolis}} | ||
}} The Bless spell [[counter]]s the [[Curse]] spell. | }} The Bless spell [[counter]]s the [[Curse]] spell. | ||
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The +1 extra damage bonus from Advanced [[Water Magic]] is more beneficial to units that normally deal low damage as it's greater percentage of their base damage, so it's even more useful to low level units with high numbers and large damage bracket. Many 1st level units deal 1-3 damage values - [[Pikeman|Pikemen]], [[Troglodyte]]s, [[Sprite]]s ([[Skeleton]]s too, but as [[Undead]], they cannot be Blessed). [[Harpy and Harpy Hag|Harpies & Harpy Hags]] with 1-4 damage are perhaps most affected, as Advanced Bless causes them to deal 5 damage instead of 1-4, average 2,5, doubling their output. [[Air Elemental and Storm Elemental|Air Elementals & Storm Elementals]] deal similarly proportioned 2-8 damage. | The +1 extra damage bonus from Advanced [[Water Magic]] is more beneficial to units that normally deal low damage as it's greater percentage of their base damage, so it's even more useful to low level units with high numbers and large damage bracket. Many 1st level units deal 1-3 damage values - [[Pikeman|Pikemen]], [[Troglodyte]]s, [[Sprite]]s ([[Skeleton]]s too, but as [[Undead]], they cannot be Blessed). [[Harpy and Harpy Hag|Harpies & Harpy Hags]] with 1-4 damage are perhaps most affected, as Advanced Bless causes them to deal 5 damage instead of 1-4, average 2,5, doubling their output. [[Air Elemental and Storm Elemental|Air Elementals & Storm Elementals]] deal similarly proportioned 2-8 damage. | ||
Because of its mechanic, normal and basic Bless is useless to cast on troops with fixed damage value | Because of its mechanic, normal and basic Bless is useless to cast on troops with fixed damage value like [[Naga and Naga Queen|Nagas]] or [[Angel and Archangel|Angels]]. Advanced Bless has a very minor effect, as 1 point of damage more or less is negligible amount on such troops. | ||
'''Heroes | '''Heroes with Bless as a starting spell:''' | ||
* {{Hn|Adela|Cleric}} | * {{Hn|Adela|Cleric}} | ||
* {{Hn|Spint|Navigator}}{{-}}{{withhota}} | * {{Hn|Spint|Navigator}}{{-}}{{withhota}} | ||
'''Heroes | '''Heroes with Bless as a specialty:''' | ||
* {{Hn|Adela|Cleric}} | * {{Hn|Adela|Cleric}} | ||
Bless | '''Units immune to Bless:''' | ||
}}{{ | * {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}} | ||
* All [[Undead]] | |||
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}} | |||
* {{Cn|Magic Elemental}} | |||
* {{Cn|Azure Dragon}} | |||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ |