Cavalier and Champion: Difference between revisions

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Cavaliers are upgraded to Champions for free, when the hero visits [[Stables]] found on the [[Adventure Map]].
Cavaliers are upgraded to Champions for free, when the hero visits [[Stables]] found on the [[Adventure Map]].
Cavaliers have an [[AI Value]] of 1946, while Champions have an AI Value of 2100.


== Special ability ==
== Special ability ==
The horse-mounted cavalier and champion deal extra impact damage when charging into battle. This ''jousting bonus'' is +5% per hex traveled before attacking target creature. For example, moving five hexes before the attack will increase their damage by 25%.
The horse-mounted cavalier and champion deal extra impact damage when charging into battle. This ''jousting bonus'' is +5% per hex traveled before attacking target creature. For example, moving five hexes before the attack will increase their damage by 25%.


[[Pikeman and Halberdier]] are immune to this jousting bonus, which means they only suffer the base damage from cavalier and champion.
[[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to this jousting bonus, which means they only suffer the base damage from cavalier and champion.


== Tactics ==
== Tactics ==

Revision as of 02:40, 3 December 2015

Castle creatures
Level 1
Pikeman Pikeman
Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Cavalier
 Cost per troop 

1000

Attack 15
Defense 15
Damage 15–25
Health 100
Speed 7
Movement Ground
Size 2
Growth 2
AI Value
 Special abilities:
Jousting bonus
Champion
 Cost per troop 

1200

Attack 16
Defense 15
Damage 15–25
Health 100
Speed 9
Movement Ground
Size 2
Growth 2
AI Value
 Special abilities:
Jousting bonus

Cavaliers and Champions are level 6 creatures of Castle. They are recruited from Training Grounds. Tyris the Knight has a specialty in Cavaliers and Champions, which increases their attack and defense skills for each level she attains after the 6th level.

Cavaliers are upgraded to Champions for free, when the hero visits Stables found on the Adventure Map.

Cavaliers have an AI Value of 1946, while Champions have an AI Value of 2100.

Special ability

The horse-mounted cavalier and champion deal extra impact damage when charging into battle. This jousting bonus is +5% per hex traveled before attacking target creature. For example, moving five hexes before the attack will increase their damage by 25%.

Pikemen and Halberdiers are immune to this jousting bonus, which means they only suffer the base damage from cavalier and champion.

Tactics

The jousting ability of Cavaliers can increase their damage up to +35% and Champions up to +45% without any speed elevations. The increase can be even higher, if the hero can increase their speed for example with artifacts (Cape of Velocity, Necklace of Swiftness or Ring of the Wayfarer) or with spells (Haste or Prayer). Additionally, using Tyris who specializes in Cavaliers and Champions or Sir Mullich, whose troops recieve +2 to speed, can increase the damage of Cavaliers and Champions significantly. Because of the jousting ability, a player should always prioritize to attack across as many hexes as possible.