Cavalier and Champion: Difference between revisions

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{{Castle creatures}}{{Creature
{{Castle creatures}}{{Creature
| AI_Value  = 1946
  | Name      = Cavalier
  | Name      = Cavalier
  | Attack    = 15
  | Attack    = 15
Line 10: Line 11:
  | Size      = 2
  | Size      = 2
  | Special  = • [[Jousting]] bonus
  | Special  = • [[Jousting]] bonus
| U_AI_Value= 2100
  | U_name    = Champion
  | U_name    = Champion
  | U_attack  = 16
  | U_attack  = '''16'''
  | U_defence = 16
  | U_defence = '''16'''
  | U_speed  = 9
  | U_speed  = '''9'''
| U_damage  = '''20'''-25
  | U_health  = 100
  | U_health  = 100
  | U_cost    = 1200
  | U_cost    = 1200
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}}  
}}  


'''Cavaliers and Champions''' are level 6 [[creature]]s of [[Castle]]. They are recruited from [[Training Grounds]]. [[Tyris]] the [[Knight]] has a specialty in Cavaliers and Champions, which increases their [[Primary skill#Attack skill|attack]] and [[Primary skill#Defense skill|defense]] skills for each level she attains after the 6th level.
{{Cram|Training Grounds|Cavalier|Champion|no_dwelling=}}
'''Cavaliers and Champions''' are level 6 [[creature]]s of [[Castle]]. They are recruited from [[Castle creature dwellings|Training Grounds]].  


Cavaliers are upgraded to Champions for free, when the hero visits [[Stables]] found on the [[Adventure Map]].
Cavaliers are upgraded to Champions for free when the hero visits [[Stables]] found on the [[Adventure Map]].
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== Special ability ==
The horse-mounted cavalier and champion deal extra impact damage when charging into battle. This ''jousting bonus'' is +5% per hex traveled before attacking target creature. For example, moving five hexes before the attack will increase their damage by 25%.


== Special ability ==
[[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to this jousting bonus, which means they only suffer the base damage from cavalier and champion.
The horse-mounted cavalier and champion deal extra impact damage when they when charging into battle. This ''jousting bonus'' is +5% per hex traveled before attacking target creature. For example, moving five hexes before the attack will increase their damage by 25%.
 
===== Heroes with a specialty =====


[[Pikeman and Halberdier]] are immune to this jousting bonus, which means the only suffer tha base damage from cavalier and champion.
*{{H|Tyris|Knight}} has cavaliers as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any cavaliers or champions for each level attained after 6th level, and gives them a [[speed]] bonus of 1.


== Tactics ==
{{creature 'see also'}}
The jousting ability of Cavaliers can increase their damage up to +35% and Champions up to +45% without any speed elevations. The increase can be even higher, if the hero can increase their speed for example with artifacts ([[Cape of Velocity]], [[Necklace of Swiftness]] or [[Ring of the Wayfarer]]) or with spells ([[Haste]] or [[Prayer]]). Additionally, using Tyris who specializes in Cavaliers and Champions or [[Sir Mullich]], whose troops recieve +2 to speed, can increase the damage of Cavaliers and Champions significantly. Because of the jousting ability, a player should always prioritizate to attack across as many hexes as possible.


[[Category: Creatures]]
[[Category: Creatures]]
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Revision as of 09:43, 13 September 2018

Castle creatures
Level 1
Pikeman Pikeman
Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Cavalier
 Cost per troop 

1000

Attack 15
Defense 15
Damage 15–25
Health 100
Speed 7
Movement Ground
Size 2
Growth 2
AI Value 1946
 Special abilities:
Jousting bonus
Champion
 Cost per troop 

1200

Attack 16
Defense 15
Damage 20-25
Health 100
Speed 9
Movement Ground
Size 2
Growth 2
AI Value 2100
 Special abilities:
Jousting bonus
Training Grounds  

Cavaliers and Champions are level 6 creatures of Castle. They are recruited from Training Grounds.

Cavaliers are upgraded to Champions for free when the hero visits Stables found on the Adventure Map.

Special ability

The horse-mounted cavalier and champion deal extra impact damage when charging into battle. This jousting bonus is +5% per hex traveled before attacking target creature. For example, moving five hexes before the attack will increase their damage by 25%.

Pikemen and Halberdiers are immune to this jousting bonus, which means they only suffer the base damage from cavalier and champion.

Heroes with a specialty
  • Tyris Tyris the Knight has cavaliers as a specialty, which increases the attack and defense skills of any cavaliers or champions for each level attained after 6th level, and gives them a speed bonus of 1.

See also: