Cavalier and Champion: Difference between revisions
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{{ | {{Castle creatures}}{{Creature | ||
== | | AI_Value = 1946 | ||
| Name = Cavalier | |||
== | | Attack = 15 | ||
| Defense = 15 | |||
| Speed = 7 | |||
Cavaliers | | Growth = 2 | ||
== | | Damage = 15–25 | ||
| Health = 100 | |||
| Cost = 1000 | |||
| Size = 2 | |||
| Special = • [[Jousting]] bonus | |||
| U_AI_Value= 2100 | |||
| U_name = Champion | |||
| U_attack = '''16''' | |||
| U_defence = '''16''' | |||
| U_speed = '''9''' | |||
| U_damage = '''20'''-25 | |||
| U_health = 100 | |||
| U_cost = 1200 | |||
| No_shots = | |||
| No_ushots = | |||
}} | |||
{{Cram|Training Grounds|Cavalier|Champion|no_dwelling=}} | |||
'''Cavaliers and Champions''' are level 6 [[creature]]s of [[Castle]]. They are recruited from [[Castle creature dwellings|Training Grounds]]. | |||
Cavaliers are upgraded to Champions for free when the hero visits [[Stables]] found on the [[Adventure Map]]. | |||
<div style="clear:left;"></div> | |||
== Special ability == | |||
The horse-mounted cavalier and champion deal extra impact damage when charging into battle. This ''jousting bonus'' is +5% per hex traveled before attacking target creature. For example, moving five hexes before the attack will increase their damage by 25%. | |||
[[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to this jousting bonus, which means they only suffer the base damage from cavalier and champion. | |||
== | ===== Heroes with a specialty ===== | ||
{{ | *{{H|Tyris|Knight}} has cavaliers as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any cavaliers or champions for each level attained after 6th level, and gives them a [[speed]] bonus of 1. | ||
{{creature 'see also'}} | |||
}} | |||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 09:43, 13 September 2018
Castle creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Pikeman | |||||||||||||||
Halberdier | |||||||||||||||
Level 2 | |||||||||||||||
Archer | |||||||||||||||
Marksman | |||||||||||||||
Level 3 | |||||||||||||||
Griffin | |||||||||||||||
Royal Griffin | |||||||||||||||
Level 4 | |||||||||||||||
Swordsman | |||||||||||||||
Crusader | |||||||||||||||
Level 5 | |||||||||||||||
Monk | |||||||||||||||
Zealot | |||||||||||||||
Level 6 | |||||||||||||||
Cavalier | |||||||||||||||
Champion | |||||||||||||||
Level 7 | |||||||||||||||
Angel | |||||||||||||||
Archangel | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||
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Cavalier | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Jousting bonus | ||||||||||||||||||
Champion | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Jousting bonus |
Cavaliers and Champions are level 6 creatures of Castle. They are recruited from Training Grounds.
Cavaliers are upgraded to Champions for free when the hero visits Stables found on the Adventure Map.
Special ability
The horse-mounted cavalier and champion deal extra impact damage when charging into battle. This jousting bonus is +5% per hex traveled before attacking target creature. For example, moving five hexes before the attack will increase their damage by 25%.
Pikemen and Halberdiers are immune to this jousting bonus, which means they only suffer the base damage from cavalier and champion.
Heroes with a specialty
- Tyris the Knight has cavaliers as a specialty, which increases the attack and defense skills of any cavaliers or champions for each level attained after 6th level, and gives them a speed bonus of 1.
See also: