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Cloak of the Undead King
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{{Combination artifact | slot = Cape | cost = 12000 | blocked = Necklace,<br>Feet | combo_3 = | art_1 = Amulet of the Undertaker | art_2 = Dead Man's Boots | art_3 = Vampire's Cowl | event = You trip over the Cloak of the Undead King, dust it off, and stick it in your pack. | effect = For heroes without [[Necromancy]], it works the same as expert level Necromancy. If a hero already has Necromancy, the level of the skill determines what type of creatures are resurrected: basic β [[walking dead]]; advanced β [[wight]]s; expert β [[lich]]es.<br>'''Components effect:''' not active. }} For heroes without Necromancy, it works the same as {{Ss2|Necromancy|Expert}}, raising killed enemy troops as {{Cn|Skeleton}}s or {{Cn|Skeleton Warrior}}s after battle at {{swh|15%|30%}} power. Unlike the Necromancy [[secondary skill]], the basic effect of the artifact cannot be increased by the [[Necromancy Amplifier]], [[Soul Prison]] or the Necromancy [[specialty]]. For heroes with Necromancy, the artifact effect is different; they gain additive buffs from the Necromancy Amplifier, Soul Prison, and the Necromancy specialty (but not the cloak's components' effects), and the level of the skill determines which [[undead]] creatures will rise: * No [[Necromancy]]: {{Cn|Skeleton}}s (100%) or {{Cn|Skeleton Warrior}}s (66.6%) * {{Ss2|Necromancy|Basic}}: {{Cn|Walking Dead}} (100%) or {{Cn|Zombie}}s (66.6%) * {{Ss2|Necromancy|Advanced}}: {{Cn|Wight}}s (100%) or {{Cn|Wraith}}s (66.6%) * {{Ss2|Necromancy|Expert}}: {{Cn|Lich}}es (100%) or {{Cn|Power Lich}}es (66.6%) ''Note: Upgraded creatures are raised at a reduced rate in relation to the quantity of unupgraded troops that could have been raised in their stead.'' If [[tournament rules]] are turned on, this artifact can still be assembled and will display its description, but it does not work. {{Artifact 'see also'}} [[Category: Relic artifacts]] [[Category: Combination artifacts]] __NOTOC__
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