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| {{Cape artifacts}}{{Combination artifact | | {{comboartifact}}{{Artifact |
| | class = relic | | | class = relic |
| | slot = shoulders | | | slot = |
| | cost = 12000 | | | cost = N/A |
| | blocked = neck,<br>feet
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| | combo_3 = | | | combo_3 = |
| | art_1 = Amulet of the Undertaker | | | art_1 = Amulet of the Undertaker |
| | art_2 = Dead Man's Boots | | | art_2 = Dead Man's Boots |
| | art_3 = Vampire's Cowl | | | art_3 = Vampire's Cowl |
| | event = You trip over the Cloak of the Undead King, dust it off, and stick it in your pack.
| | | effect = From dead allies, 30% are resurrected as [[skeleton]]s. If a hero already has the [[necromancy]] skill then the percentages are added to the skill and the level of skill determines what type is resurrected: basic – [[walking dead]]; advanced – [[wight]]s; expert – [[lich]]es. }} In addition to the regular bonuses, the Cloak of the Undead King resurrects 30% of the battlefield dead as [[skeleton]]s. If the hero already has the [[necromancy]] skill, the percentage is added to that skill, and the hero's proficiency with Necromancy determines what [[undead]] is raised: |
| | effect = For heroes without [[Necromancy]], it works the same as expert level [[Necromancy]]. If a hero already has [[Necromancy]], the level of the skill determines what type of creatures are resurrected: basic – [[walking dead]]; advanced – [[wight]]s; expert – [[lich]]es.<br>'''Components effect:''' not active.}} The artifact allows the raising of killed enemy troops as [[skeleton]]s after battle, as if the hero had [[Necromancy]]. The power of the skill is 30% (15% in [[HotA]]){{-wh}}, which is equal to the total [[Necromancy]] buff provided by all of the components. Unlike the real [[Necromancy]] [[secondary skill]], the basic effect cannot be increased by the [[Necromancy Amplifier]], [[Soul Prison]] or the [[specialty|Necromancy specialty]], - it's always 30% in {{sod}} and 15% in {{hota}}. | | * Basic necomancy – [[walking dead]] |
| | * Advanced necormancy – [[wight]]s |
| | * Expert necromancy – [[lich]]es |
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| For heroes with [[Necromancy]], the artifact effect is different. They get all the skill buffs available (except for the cloak's components effect), and the level of the skill determines which kind of [[undead]] will rise:
| | Requires the following artifacts to create: |
| * {{Cn|Walking Dead}} with basic [[Necromancy]] | | * [[Amulet of the Undertaker]] |
| * {{Cn|Wight}} with advanced [[Necromancy]] | | * [[Dead Man's Boots]] |
| * {{Cn|Lich}} with expert [[Necromancy]] | | * [[Vampire's Cowl]] |
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| If there are only upgraded creatures in the army and no empty slots available, [[Zombie]]s, [[Wraith]]s or [[Power Lich]]es will be raised, but just 66.6% compared to the number of unupgraded ones.
| | == Comments & debate == |
| | The Cloak of the Undead King is extremely powerful and useful for [[necropolis]] players and is relatively easy to make. |
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| If the [[tournament rules]] are turned on, this artifact can still be assembled and will display its description, but it does not work.
| | [[Category: Artifacts]] |
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| Requires the following artifacts to create: [[Amulet of the Undertaker]], [[Dead Man's Boots]], and [[Vampire's Cowl]]
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| == {{hota}} ==
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| In {{hota}}, the power of the Cloak of the Undead King was cut in half, as [[Necromancy]] itself. It gives heroes without [[Necromancy]] just 15% skill instead of 30%.
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| {{Artifact 'see also'}}
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| [[Category: Relic artifacts]]
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| [[Category: Combination artifacts]] | |
| __NOTOC__ | | __NOTOC__ |