Editing Cloak of the Undead King

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{{Cape artifacts}}{{Combination artifact
{{Combination artifacts}}{{Combination artifact
  | class  = relic
  | class  = relic
  | slot  = shoulders
  | slot  = shoulders
  | cost  = 12000
  | cost  = N/A
| blocked = neck,<br>feet
  | combo_3 =
  | combo_3 =
  | art_1  = Amulet of the Undertaker
  | art_1  = Amulet of the Undertaker
  | art_2  = Dead Man's Boots
  | art_2  = Dead Man's Boots
  | art_3  = Vampire's Cowl
  | art_3  = Vampire's Cowl
| event  = You trip over the Cloak of the Undead King, dust it off, and stick it in your pack.
  | effect = From dead allies, 30% are resurrected as [[skeleton]]s. If a hero already has [[Necromancy]] [[secondary skill]] then the percentages are added to the skill and the level of skill determines what type is resurrected: basic – [[walking dead]]; advanced – [[wight]]s; expert – [[lich]]es. }} In addition to the regular bonuses from artifacts needed to assemble Cloak of the Undead King, the cloak resurrects 30% of from allied troops killed in combat as [[skeleton]]s. If the hero already has the [[necromancy]] skill, the percentage is added to that skill, and the hero's proficiency with Necromancy determines what [[undead]] is raised:
  | effect = For heroes without [[Necromancy]], it works the same as expert level [[Necromancy]]. If a hero already has [[Necromancy]], the level of the skill determines what type of creatures are resurrected: basic – [[walking dead]]; advanced – [[wight]]s; expert – [[lich]]es.<br>'''Components effect:''' not active.}} The artifact allows the raising of killed enemy troops as [[skeleton]]s after battle, as if the hero had [[Necromancy]]. The power of the skill is 30% (15% in [[HotA]]){{-wh}}, which is equal to the total [[Necromancy]] buff provided by all of the components. Unlike the real [[Necromancy]] [[secondary skill]], the basic effect cannot be increased by the [[Necromancy Amplifier]], [[Soul Prison]] or the [[specialty|Necromancy specialty]], - it's always 30% in {{sod}} and 15% in {{hota}}.
* Basic necromancy – [[walking dead]]
* Advanced necromancy – [[wight]]s
* Expert necromancy – [[lich]]es


For heroes with [[Necromancy]], the artifact effect is different. They get all the skill buffs available (except for the cloak's components effect), and the level of the skill determines which kind of [[undead]] will rise:
Requires the following artifacts to create:
* {{Cn|Walking Dead}} with basic [[Necromancy]]  
* [[Amulet of the Undertaker]]
* {{Cn|Wight}} with advanced [[Necromancy]]
* [[Dead Man's Boots]]
* {{Cn|Lich}} with expert [[Necromancy]]
* [[Vampire's Cowl]]


If there are only upgraded creatures in the army and no empty slots available, [[Zombie]]s, [[Wraith]]s or [[Power Lich]]es will be raised, but just 66.6% compared to the number of unupgraded ones.
== Comments & debate ==
 
The Cloak of the Undead King is extremely powerful and specially useful for [[Necropolis]] faction. As it only needs three artifacts, it is relatively easy to put together. As with [[Necromancy]] secondary skill, the creatures raised with the cloak can be recieved as upgraded versions, if the hero has all seven slots full at the end of the combat.  
If the [[tournament rules]] are turned on, this artifact can still be assembled and will display its description, but it does not work.
 
Requires the following artifacts to create: [[Amulet of the Undertaker]], [[Dead Man's Boots]], and [[Vampire's Cowl]]
 
== {{hota}} ==
In {{hota}}, the power of the Cloak of the Undead King was cut in half, as [[Necromancy]] itself. It gives heroes without [[Necromancy]] just 15% skill instead of 30%.
 
{{Artifact 'see also'}}


[[Category: Relic artifacts]]
[[Category: Relic artifacts]]
[[Category: Combination artifacts]]
[[Category: Combination artifacts]]
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