Cloak of the Undead King: Difference between revisions

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  | art_3  = Vampire's Cowl
  | art_3  = Vampire's Cowl
  | event  = You trip over the Cloak of the Undead King, dust it off, and stick it in your pack.
  | event  = You trip over the Cloak of the Undead King, dust it off, and stick it in your pack.
  | effect = From dead allies, 30% are resurrected as [[skeleton]]s. If a hero already has [[Necromancy]] [[secondary skill]] then the percentages are added to the skill and the level of skill determines what type is resurrected: basic – [[walking dead]]; advanced – [[wight]]s; expert – [[lich]]es.<br>'''Components effect:''' +30% to [[Necromancy]] skill.}} In addition to the regular bonuses from artifacts needed to assemble Cloak of the Undead King, the cloak resurrects 30% of from allied troops killed in combat as [[skeleton]]s. If a hero wearing the cloak has the [[Necromancy]] secondary skill, the cloak's bonus is added to the Necromancy skill percentage. Additionally, the level of the Necromancy skill determines which kind of [[undead]] will rise:
  | effect = From dead allies, 30% (15% in {{hota}}) are resurrected as [[skeleton]]s. If a hero already has [[Necromancy]] [[secondary skill]] then the percentages are added to the skill and the level of skill determines what type is resurrected: basic – [[walking dead]]; advanced – [[wight]]s; expert – [[lich]]es.<br>'''Components effect:''' +30% (15% in {{hota}}) to [[Necromancy]] skill.}} In addition to the regular bonuses from artifacts needed to assemble Cloak of the Undead King, the cloak resurrects 30% (15% in {{hota}}) of from allied troops killed in combat as [[skeleton]]s. If a hero wearing the cloak has the [[Necromancy]] secondary skill, the cloak's bonus is added to the Necromancy skill percentage. Additionally, the level of the Necromancy skill determines which kind of [[undead]] will rise:
* {{Cn|Walking Dead}} with basic [[Necromancy]]  
* {{Cn|Walking Dead}} with basic [[Necromancy]]  
* {{Cn|Wight}} with advanced [[Necromancy]]
* {{Cn|Wight}} with advanced [[Necromancy]]

Revision as of 21:17, 31 May 2020

Artifacts
Capes
M Ambassador's Sash
R Angel Wings
t Cape of Conjuring
M Cape of Velocity
C Cloak of the Undead King Shadow of Death
m Dragon Wing Tabard
M Everflowing Crystal Cloak
M Recanter's Cloak
M Surcoat of Counterpoise
m Vampire's Cowl
M Cape of Silence Horn of the Abyss
C Diplomat's Cloak Horn of the Abyss
Helms
Necklaces
Rings
Weapons
Armor
Shields
Miscellaneous
Capes
Boots
Cloak of the Undead King
Class: relic
Slot: shoulders
Blocks: neck,
feet
Cost: 12000 Gold
Effect: From dead allies, 30% (15% in Horn of the Abyss) are resurrected as skeletons. If a hero already has Necromancy secondary skill then the percentages are added to the skill and the level of skill determines what type is resurrected: basic – walking dead; advanced – wights; expert – liches.
Components effect: +30% (15% in Horn of the Abyss) to Necromancy skill.
Requires to combine:
Amulet of the UndertakerAmulet of the Undertaker
Dead Man's BootsDead Man's Boots
Vampire's CowlVampire's Cowl
You trip over the Cloak of the Undead King, dust it off, and stick it in your pack.

Cloak of the Undead King is a relic class combination artifact and is equipped in the shoulders slot. Combination artifacts were first added in the Shadow of Death expansion. In addition to the regular bonuses from artifacts needed to assemble Cloak of the Undead King, the cloak resurrects 30% (15% in Horn of the Abyss) of from allied troops killed in combat as skeletons. If a hero wearing the cloak has the Necromancy secondary skill, the cloak's bonus is added to the Necromancy skill percentage. Additionally, the level of the Necromancy skill determines which kind of undead will rise:

If there are only upgraded creatures in the army and no empty slots available, Zombies, Wraiths or Power Liches will be raised, but just 66,6% compared to the number of unupgraded ones.

Requires the following artifacts to create:

Horn of the Abyss

In Horn of the Abyss, Cloak of the Undead King raises 15% enemy's dead as Skeletons instead of 30%. Components effects give +15% to Necromancy instead of 30% (total +30% instead of 60% in Shadow of Death).

See also: