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== Order in Combat ==
== Order in Combat ==
Combat proceeds in rounds. Each hero can cast one spell each round.  Each round is divided into three phases:
Combat proceeds in rounds. Each hero can cast one spell each round.  Each round is divided into three phases:
# Initial & defend
# Initial
# Morale & wait
# Morale & wait
# Wait
# Wait
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These three phases occur every round in this chronological order. In the initial phase, all creatures move in order determined by their [[speed]]. The creature with the highest speed value moves first. If two or more creatures on different sides of engaging armies have the same speed value, the creature on the army which did not have the latest chance to act will act first. And if it is the beginning of the battle, the attacker will have the initiative.
These three phases occur every round in this chronological order. In the initial phase, all creatures move in order determined by their [[speed]]. The creature with the highest speed value moves first. If two or more creatures on different sides of engaging armies have the same speed value, the creature on the army which did not have the latest chance to act will act first. And if it is the beginning of the battle, the attacker will have the initiative.


A creature may wait during the initial phase, in which case the creature moves instead during the wait phase. However, due high [[morale]] a creature may receive another chance to move right after the initial move. In this case, if the creature waits it will move again during the morale & wait phase (before the wait phase). In contrast to the initial phase, creatures in the morale & wait and wait phases move in reverse order, slowest speed value first.
A creature may wait during the initial phase, in which case the creature moves instead during the wait phase. However, due high [[morale]] a creature may recieve another chance to move right after the initial move. In this case, if the creature waits it will move again during the morale & wait phase (before the wait phase). In contrast to the initial phase, creatures in the morale & wait and wait phases move in reverse order, slowest speed value first.
 
A creature may defend during the initial phase, their extra morale phase, or their wait phase. Doing so grants them a 20% bonus to their [[defense]] rating (after bonuses and spell effects) and skips the rest of their turn. A creature cannot gain a morale phase after defending in their initial phase.


If two or more creatures on different sides of engaging armies have the same speed value, the creature on the army which did not have the latest chance to act will act first. This rule will apply in the same way throughout all three phases. However, there are two exceptions to this rule.
If two or more creatures on different sides of engaging armies have the same speed value, the creature on the army which did not have the latest chance to act will act first. This rule will apply in the same way throughout all three phases. However, there are two exceptions to this rule.
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Tight has an advantage of grouping units tightly, and can help protect archers and ranged attackers.
Tight has an advantage of grouping units tightly, and can help protect archers and ranged attackers.


When fighting [[Creature Bank]]s, the hero's army will be arranged in a special way, forming a hexagon (or part of one) in the center of the battlefield, while the defenders of the bank will be arranged around the outside.  Tight/loose and tactics have no impact on the formation of your army when fighting a creature bank.
When fighting [[Creature Bank]]s, the hero's army will be arranged in a special way, forming a hexagon (or part of one) in the centre of the battlefield, while the defenders of the bank will be arranged around the outside.  Tight/loose and tactics have no impact on the formation of your army when fighting a creature bank.


==Gallery==
==Gallery==
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