Corpse (combat): Difference between revisions

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{{About|This article refers to the namesake gameplay term. For the adventure object, see [[Corpse]].}}
{{About|This article refers to the namesake gameplay term. For the adventure map object, see [[Corpse]].}}


Corpse is a gameplay term that references to remains of dead creatures' stacks. They can be [[Resurrection|resurrected]] by [[Archangel]]s, [[Resurrection]] spell or via [[Sacrifice]] spell; converted into [[Demon]]s by [[Pit Lord]]s; reanimated by [[Animate Dead]] spell or [[Repair|repaired]] by [[Mechanic|Mechanics and Engineers]] {{withhota}}. Corpses disappear by [[Olgoi-Khorkhoi]] [[Devour Corpses]] {{withhota}} ability, [[Sacrifice]] spell if they are sacrificed, and the [[Ring of Oblivion]] also automatically removes any corpse from the battlefield.
Corpse is a gameplay term that references to remains of dead creatures' stacks. They can be [[Resurrection|resurrected]] by [[Archangel]]s, [[Resurrection]] spell or via [[Sacrifice]] spell; converted into [[Demon]]s by [[Pit Lord]]s; reanimated by [[Animate Dead]] spell or [[Repair|repaired]] by [[Mechanic|Mechanics and Engineers]] {{withhota}}. Corpses disappear by [[Olgoi-Khorkhoi]] [[Devour Corpses]] {{withhota}} ability, [[Sacrifice]] spell if they are sacrificed, and the [[Ring of Oblivion]] also automatically removes any corpse from the battlefield.


[[Category: Terms]]
[[Category: Terms]]

Revision as of 20:43, 6 January 2024

This article refers to the namesake gameplay term. For the adventure map object, see Corpse.

Corpse is a gameplay term that references to remains of dead creatures' stacks. They can be resurrected by Archangels, Resurrection spell or via Sacrifice spell; converted into Demons by Pit Lords; reanimated by Animate Dead spell or repaired by Mechanics and Engineers Horn of the Abyss. Corpses disappear by Olgoi-Khorkhoi Devour Corpses Horn of the Abyss ability, Sacrifice spell if they are sacrificed, and the Ring of Oblivion also automatically removes any corpse from the battlefield.