Editing Couatl and Crimson Couatl

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{{user commentary|
{{user commentary|
Couatls and Crimson Couatls are statistically weak for level 7 creatures, however their strength lies in the meditation ability. This can allow you to cast [[Armageddon]] without taking any damage, although you will need another unit to cast the spell from if you don't have Crimson Couatls yet. Once upgraded to Crimson Couatls, the units can also dive the opponent's shooters and meditate to avoid taking damage. It also makes them extremely powerful with the Frenzy and Clone spells, with the ability essentially granting them a free frenzied hit without the possibility of getting hit while in the 0 defense frenzied state. The cloned Couatl's meditation ability allows them to deliver 2 hits instead of the usual one.
Couatls and Crimson Couatls are statistically weak for level 7 creatures, however their strength lies in the meditation ability. This can allow you to cast [[Armageddon]] without taking any damage, although you will need another unit to cast the spell from if you don't have Crimson Couatls yet. Once upgraded to Crimson Couatls, the units can also dive the opponent's shooters and meditate to avoid taking damage.


Couatls are much cheaper than [[Dreadnought]]s, making them ideal as your first tier 7 to build or for shorter maps. They're also the fastest creature available to Factory, both unupgraded and especially upgraded.}}{{end of user commentary}}
Couatls are much cheaper than [[Dreadnought]]s, making them ideal as your first tier 7 to build or for shorter maps. They're also the fastest creature available to Factory, both unupgraded and especially upgraded.}}{{end of user commentary}}
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