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Cove
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==Town names== Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names: {| class="wikitable sortable" style="white-space:nowrap; text-align: left;" |- | width=90px | Brown's Bay || width=90px | Downhaven || width=90px | Hitchgrove || width=90px | Jordanhall |- | Lakenshire || Lewindale || Nithenes || Noral |- | Port Crowland || Port Evendore || Rotunda || Sleepy Creek |- | Tartaglia || Walendale || Watergate || Westland Pier |- |} If there are more Cove towns on the map than possible names, they will use names taken from other towns. {{user commentary| Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and [[Nix and Nix Warrior|Nix and Nix Warriors]] acting as tanks. Their tactics and strategies often involve [[Sea Dogs]]. '''Pros:''' * 2 fast ranged attackers, with very nice specials. * Strong and offensive units. (Cove units have the highest attack ratings of all towns creatures.) * [[Sea Dogs]] with their ability can easily kill very strong creatures from a distance, even [[Undead]] and [[Non-living]] creatures, unlike [[Mighty Gorgon|Mighty Gorgons]]. * Only town with access to the powerful [[cannon]]. * Native terrain is [[swamp]], which makes it hard for other units to traverse. '''Cons:''' * Fastest creature is [[Haspid]] with speed 12. * Units and heroes relatively low on defence. * Highly dependent on [[Ammo Cart|Ammo Carts]] due to low amount of [[shots]] of [[Pirates]](4, 4 and 12 shots depending on a level relatively) and [[Sea Witches]](12 shots). It's worse that forced to obtain Ammo Carts from other towns' [[Blacksmith|Blacksmiths]] or [[War Machine Factory|War Machine Factories]]. * A lot of resourses is needed to fully upgrade Pirates. Otherwise, player won't get the Cove's primary unit. * Only 2 fragile flying units. * [[Mage Guild]] is limited to level 4. }}{{end of user commentary}}
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