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Every creature has its own sound effects:
Every creature has its own sound effects:
* Battlefield sound effects, which include those related to an attack by a creature (e.g. shooting), its special ability, damage after which at least one creature remains alive (some of them may be killed), and damage fatal to the whole stack. Usually they are the same for basic and upgraded versions of units (exceptions include [[Angel and Archangel|Angels and Archangels]]). If a creature's special ability is related to a spell, it has the same sound effect (e.g. Archangels' [[Resurrection]]), while completely unique abilities (e.g. [[Vampire and Vampire Lord|Vampire Lords']] [[life drain]]) have their own sounds.
* Battlefield sound effects, which include those related to an attack by a creature (e.g. shooting), damage after which at least one creature remains alive (some of them may be killed), and damage fatal to the whole stack. Usually they are the same for basic and upgraded versions of units (exceptions include [[Angel and Archangel|Angels and Archangels]]). If a creature's special ability is related to a spell, it has the same sound effect (e.g. Archangels' [[Resurrection]]), while completely unique abilities (e.g. [[Vampire and Vampire Lord|Vampire Lords']] [[life drain]]) have their own sounds.
* Sound effects you hear when getting close to an external dwelling. There are ones which are the same for different units. For example, near the most buildings of [[Necropolis]] units you can hear dreadful moaning, and for some reason, [[Wood Elf and Grand Elf|Elves]] and [[Goblin and Hobgoblin|Goblins]] share the same crude speech.
* Sound effects you hear when getting close to an external dwelling. There are ones which are the same for different units. For example, near the most buildings of [[Necropolis]] units you can hear dreadful moaning, and for some reason, [[Wood Elf and Grand Elf|Elves]] and [[Goblin and Hobgoblin|Goblins]] share the same crude speech.


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