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{{Earth spells}}{{Spell|0|0|0|0|0|95|0|0|0|0|0|0
{{Earth spells}}{{Spell
  | school      = Earth Magic
  | school      = earth magic
  | level      = 2nd
  | level      = 2nd
  | cost        = 10/8
  | cost        = 10
  | duration    = instant
  | duration    = instant
  | b_effect    = Sends a wave of death across the battlefield which damages all non-undead units, dealing (10 + (power x 5)) damage to them.
  | b_effect    = All creatures (except undead) troops take 15+ (2x (10) + 5 dmg each power point) damage.
  | a_effect    = Sends a wave of death across the battlefield which damages all non-undead units, dealing ('''20''' + (power x 5)) damage to them.
  | a_effect    = All creatures (except undead) troops take 25+ (4x (20) + 5 dmg each power point) damage.
  | e_effect    = Sends a wave of death across the battlefield which damages all non-undead units, dealing ('''30''' + (power x 5)) damage to them.
  | e_effect    = All creatures (except undead) troops take 35+ (6x (30) + 5 dmg each power point) damage.
}} It damages all [[living]] and even [[non-living]] creatures. Death ripple can only appear in [[necropolis]]' [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]].
}} It damages all [[living]] creatures. Death ripple can only appear in [[necropolis]]' [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]].


'''Heroes starting with Death Ripple:'''
[[Pendant of Life]] makes it wearer immune to death ripple spell. [[Septienna]] the [[necromancer]] specializes in death ripple spell.
* {{Hn|Septienna|Necromancer}}
'''Creatures immune to Death Ripple:'''
* [[War Machine]]s
* [[Undead]]  
{{immune|spell123=1|spell1234=1|spell12345=1}}
'''Artifacts that provide immunity to Death Ripple:'''
* {{An|Pendant of Life}}


{{user commentary|
== Comments & debate ==
Although the damage dealt by Death Ripple may seem very low at first glance, it can be very effective early on in the game if used properly. This applies not only to Necropolis, but to any faction that can obtain some undead troops or the Pendant of Life.  
Death ripple is somewhat useful when playing with [[necropolis]] and having an [[undead]] army, or if you happen to found [[Pendant of Life]], which makes your troops immune to death ripple spell.


;Using Death Ripple
Even then, it is mostly useful in the beginnig of the game because it has a relatively low damage capability. With a quite high spell power of 30, death ripple merely does 180 damage, which is not enough to destroy even a [[ballista]]. With [[Orb of Silt]] (+50% earth spell damage), the damage will rise to 270 points.
Death Ripple deals damage to all enemy stacks on the battlefield. As a result, it becomes stronger the more enemy stacks are present. In order to maximize the effectiveness of Death Ripple, it is therefore advised to use it when attacking a neutral army stack that has a significant army advantage. When doing this, the AI will split the units in that group to 7 stacks and therefore multiplying Death Ripple's damage by 7. This works best on low-leveled units, as they are easily killed by the damage from Death Ripple. Higher level units will survive because of their higher health.  


Wights and Walking Dead are useful for this strategy for several reasons. They are both undead and easy to acquire early on in the game, walking dead can take high amounts of damage before dying and wights can regenerate health. Aside from clearing enemy stacks, another use of Death Ripple is to remove Blind from your own units by dealing damage to them. It can also be used to kill enemy scouts (as they often have 7 weak creature stacks).  
One use of death ripple is, that you can wake up your own units from [[blind]] or similiar effects. Additionally, it may be useful to clear out enemy scouts, which usually have only small forces or seven stacks of one fast creature.


;Example - Level 2 Septienna (3 [[Spell power]], 2 [[Knowledge]]) with 4 [[Wight]]s versus 100 [[Pixie]]s
[[Category: Spells]]
Because 100 Pixies has a much higher [[army strength]] than 4 wights, the pixies will split up into 7 stacks with 14 pixies in each stack when the battle starts. On hard difficulty and above, all pixies will wait on their first turn. This opens up the opportunity to use Death Ripple before the Wights die. On the first turn, Septienna uses Death Ripple and uses the Defend command on the wights. In each stack, 5 pixies die from the death ripple (65 pixies remain). The pixies fly across the battlefield on the following round and attacks the wights, but since they are on the edge of the battlefield, only 3 pixies can attack the wights. 1 or 2 wights die, but now it is Septienna's turn. She uses Death Ripple again, killing 35 more pixies. At this point there are only 4 pixies left in each stack, and the wights can finish them off alone because of their ability to regenerate health every turn.
__NOTOC__


After the battle, Septienna can use a nearby [[Magic Well]] if present, and repeat this strategy with the Skeletons she has risen.  
== Contrary Spell ==
[[Death Ripple]] is the positive cousin of [[Destroy Undead]] in terms of undead loving, [[Necromancy]] liking Necromancers.


;Example - Level 3 Septienna (4 Spell Power, 2 Knowledge) with 4 Wights and 10 Walking Dead versus 50 [[Marksman|Marksmen]]
== Damage Spell Comparison ==
In this case the same strategy as above is used. This time Septienna will lose the battle, but will have time to retreat. As a result of this fight, the Marksman count is now reduced by 28, which makes it much easier for the main hero to clear out the Marksmen stack and take whatever they were guarding.
{| class=wikitable
}}{{end of user commentary}}
!Spell Name!!Single Target!!Bonus damage at Basic!!Bonus at Adv!!Bonus at Expert!!Variable Damage
|-
|[[Death Ripple]]||No, Whole Battfield (No Undead)||10 dmg (2x) || 20 dmg (4x)|| 30 dmg (6x) ||5 dmg / spell power point
|-
|[[Destroy Undead]]||No, Whole Battlefield (Undead Only)||10 dmg (1x)||20 dmg (2x)|| 50 dmg (5x) ||10 dmg / spell power
|-
|[[Armageddon]]||No, Whole Battlefield (Safe [[Spell immunity]] or likewise)|| 30 dmg (0.6x) || 60 dmg (1.2x)|| 120 dmg (2.4x) || 50 dmg / spell power point
|-
|[[Magic Arrow]]||Yes||10 dmg (1x)|| 20 dmg (2x) || 30 dmg (3x)|| 10 dmg / spell power point
|-
|[[Lightning Bolt]]||Yes||10 dmg (0.4x) || 20 dmg (0.8x)|| 50 dmg (2x) ||25 dmg / spell power point
|}


[[Category: Spells]]
[[Death Ripple]] has less damage then the most simple direct damage single target spell [[Magic Arrow]], has double the cost and damages every nonundead unit.
__NOTOC__
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