Death Ripple: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(base damage of spell first)
Line 4: Line 4:


Damages all non-[[undead]] units.
Damages all non-[[undead]] units.
{{skills|Effect|Damage is ((Spell Power * 5) + 10)|Cost is reduced by 2|Damage is ((Spell Power * 5) + 20)|Damage is ((Spell Power * 5) + 30)}}
{{skills|Effect|Damage is 10+ [[Spell Power]] * 5|Cost is reduced by 2|Damage is 20+ [[Spell Power]] * 5|Damage is 30+ [[Spell Power]] * 5}}


==Related artifact==
==Related artifact==

Revision as of 14:25, 22 January 2014

File:Death ripple.jpg

Template:Spelltable

Damages all non-undead units. Template:Skills

Related artifact

Heroes that specialize in Death Ripple

Description

Usually only used when commanding undead armies, Death Ripple isn't all that powerful because of the measly 5x damage, and you are usually better off casting something much more powerful. But it has its uses-you can use it to wake up your own blinded stacks in lieu of a Cure or Dispel, or to wipe out enemy scouts who are running around with just 7 stacks of 1 fast creature each. The only Mage Guild you can find this spell in is the one in the Necropolis.


Comments

This spell is only useful early on in the game and should only be used through two scenarios: having an undead army or wearing the Pendant of Life. It can be seen as a mini-Armageddon.

Indubitably one of the most useless spells. The damage dealt doesn't scale enough with the Hero's Power, so it's a complete waste of mana unless your Power is 30+ and even then it doesn't even tickle enemies in the end-game. Cid SilverWing