Devil and Arch Devil: Difference between revisions

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{{Cram|Forsaken Palace|Devil|Arch Devil|no_dwelling=}}
{{Cram|Forsaken Palace|Devil|Arch Devil|no_dwelling=|-={{---}}|pad=5px 10px 3px 1px}}
'''Devils and Arch Devils''' are level 7 creatures of [[Inferno town]]. They are recruited from the [[Forsaken Palace]].
'''Devils and Arch Devils''' are level 7 creatures of [[Inferno town]]. They are recruited from the [[Forsaken Palace]].


Devils and arch devils can teleport to almost any hex on the battlefield. Their overwhelming attack leaves no possibility for a [[Retaliation|retaliatory strike]]. They also do [[Hate|150% damage]] to [[Angel and archangel|angels]] and reduce enemy [[luck]] by one when they appear on the battlefield.
''"Devils and arch devils can teleport to any hex on the battlefield. Their overwhelming attack leaves no possibility for a [[Retaliation|retaliatory strike]]. They also do [[Hate|150% damage]] to [[Angel and archangel|angels]] and reduce enemy [[Luck]] by one when they appear on the battlefield."{{-}}<sup>[[Restoration of Erathia Manual Page 99|RoE manual]]''</sup>


===== Heroes with a specialty =====
<div style="clear:left;"></div>
== Heroes with a specialty ==


*{{H|Xeron|Demoniac}} has devils as a [[Specialty#Creature_specialties|specialty]]. Devils and Arch Devils receive +4 attack, +2 defense, and +1 Speed, and get a [[speed]] bonus of 1.
*{{H|Xeron|Demoniac}} has devils as a [[Specialty#Creature_specialties|specialty]]. Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.


== {{hota}} ==
== {{hota}} ==
In {{hota}} Arch Devils are decreasing [[Luck]] by 2 instead of 1.
In {{hota}}, Arch Devils decrease enemies' [[Luck]] by 2 instead of 1.
 
== Tactics and info ==
{{Fanopinion}}
 
Their health upgrade is the lowest for a level 7 unit, only a bonus of 40, less than a quarter of the upgrade's health, while many level 7 units have their health almost doubled on upgrade.


{{creature 'see also'}}
{{creature 'see also'}}
{{luck navigational box}}


[[Category: Creatures]]
[[Category: Creatures]]
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Revision as of 13:21, 25 April 2020

Inferno creatures
Level 1
Imp Imp
Familiar Familiar
Level 2
Gog Gog
Magog Magog
Level 3
Hell Hound Hell Hound
Cerberus Cerberus
Level 4
Demon Demon
Horned Demon Horned Demon
Level 5
Pit Fiend Pit Fiend
Pit Lord Pit Lord
Level 6
Efreeti Efreeti
Efreet Sultan Efreet Sultan
Level 7
Devil Devil
Arch Devil Arch Devil
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Devil
 Cost per troop 

2700
Mercury
1
Attack 19
Defense 21
Damage 30–40
Health 160
Speed 11
Movement  Teleporting 
Size 1
Growth 1
AI Value 5101
 Special abilities:
-1 to enemy luck + no enemy retaliation + Hates angels
Arch Devil
 Cost per troop 

4500
Mercury
2
Attack 26
Defense 28
Damage 30–40
Health 200
Speed 17
Movement  Teleporting 
Size 1
Growth 1
AI Value 7115
 Special abilities:
-1 to enemy luck + no enemy retaliation + Hates angels
Forsaken Palace  

Devils and Arch Devils are level 7 creatures of Inferno town. They are recruited from the Forsaken Palace.

"Devils and arch devils can teleport to any hex on the battlefield. Their overwhelming attack leaves no possibility for a retaliatory strike. They also do 150% damage to angels and reduce enemy Luck by one when they appear on the battlefield." RoE manual

Heroes with a specialty

  • Xeron Xeron the Demoniac has devils as a specialty. Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.

Horn of the Abyss

In Horn of the Abyss, Arch Devils decrease enemies' Luck by 2 instead of 1.

Tactics and info

User commentary

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Some may find the information in this section subjective or irrelevant.

Need to fix one or more of these possible problems with the user commentary text:
  • escape equals signs with {{=}} (not including the ones used to create section headings)
  • replace <div style="clear:left;"></div> with {{clear|left}}


Their health upgrade is the lowest for a level 7 unit, only a bonus of 40, less than a quarter of the upgrade's health, while many level 7 units have their health almost doubled on upgrade.

See also: