Devil and Arch Devil: Difference between revisions
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| Damage = 30–40 | | Damage = 30–40 | ||
| Health = 160 | | Health = 160 | ||
| Movement = [[Flying]] | | Movement = {{-}}[[Flying|Teleporting]]{{-}} | ||
| Cost = 2700 | | Cost = 2700 | ||
| Res = [[File:Resource Mercury 20x18.gif|Mercury|link=Mercury]] | | Res = [[File:Resource Mercury 20x18.gif|Mercury|link=Mercury]] | ||
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| U_cost = 4500 | | U_cost = 4500 | ||
| U_ResCost = 2 | | U_ResCost = 2 | ||
| U_special = -1 to enemy [[luck]] + no enemy [[retaliation]] + [[Hate]]s [[Angel and archangel|angels]] | | U_special = -1 (-2 in {{hota}} ) to enemy [[luck]] + no enemy [[retaliation]] + [[Hate]]s [[Angel and archangel|angels]] | ||
| No_shots = | | No_shots = | ||
| No_ushots = | | No_ushots = | ||
}} | }} | ||
{{Cram|Forsaken Palace|Devil|Arch Devil|no_dwelling=}} | {{Cram|Forsaken Palace|Devil|Arch Devil|no_dwelling=|-={{---}}|pad=5px 10px 3px 1px}} | ||
'''Devils and Arch Devils''' are level 7 creatures of [[Inferno town]]. They are recruited from the [[Forsaken Palace]]. | '''Devils and Arch Devils''' are level 7 creatures of [[Inferno town]]. They are recruited from the [[Forsaken Palace]]. | ||
Devils and arch devils can teleport to | ''"Devils and arch devils can teleport to any hex on the battlefield. Their overwhelming attack leaves no possibility for a [[Retaliation|retaliatory strike]]. They also do [[Hate|150% damage]] to [[Angel and archangel|angels]] and reduce enemy [[Luck]] by one when they appear on the battlefield."{{-}}<sup>[[Restoration of Erathia Manual Page 99|RoE manual]]''</sup> | ||
= | <div style="clear:left;"></div> | ||
== Heroes with a specialty == | |||
*{{H|Xeron|Demoniac}} has devils as a [[Specialty#Creature_specialties|specialty]]. Devils and Arch Devils receive +4 | *{{H|Xeron|Demoniac}} has devils as a [[Specialty#Creature_specialties|specialty]]. Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed. | ||
== {{hota}} == | |||
In {{hota}}, Arch Devils decrease enemies' [[Luck]] by 2 instead of 1. | |||
== Tactics and info == | |||
{{Fanopinion}} | |||
Their health upgrade is the lowest for a level 7 unit, only a bonus of 40, less than a quarter of the upgrade's health, while many level 7 units have their health almost doubled on upgrade. | |||
{{creature 'see also'}} | |||
{{luck navigational box}} | |||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 16:24, 6 June 2020
Inferno creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Imp | |||||||||||||||
Familiar | |||||||||||||||
Level 2 | |||||||||||||||
Gog | |||||||||||||||
Magog | |||||||||||||||
Level 3 | |||||||||||||||
Hell Hound | |||||||||||||||
Cerberus | |||||||||||||||
Level 4 | |||||||||||||||
Demon | |||||||||||||||
Horned Demon | |||||||||||||||
Level 5 | |||||||||||||||
Pit Fiend | |||||||||||||||
Pit Lord | |||||||||||||||
Level 6 | |||||||||||||||
Efreeti | |||||||||||||||
Efreet Sultan | |||||||||||||||
Level 7 | |||||||||||||||
Devil | |||||||||||||||
Arch Devil | |||||||||||||||
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Statistics | ||||||||||||||||||
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Devil | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
-1 to enemy luck + no enemy retaliation + Hates angels | ||||||||||||||||||
Arch Devil | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
-1 (-2 in Horn of the Abyss ) to enemy luck + no enemy retaliation + Hates angels |
Devils and Arch Devils are level 7 creatures of Inferno town. They are recruited from the Forsaken Palace.
"Devils and arch devils can teleport to any hex on the battlefield. Their overwhelming attack leaves no possibility for a retaliatory strike. They also do 150% damage to angels and reduce enemy Luck by one when they appear on the battlefield." RoE manual
Heroes with a specialty
- Xeron the Demoniac has devils as a specialty. Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.
Horn of the Abyss
In Horn of the Abyss, Arch Devils decrease enemies' Luck by 2 instead of 1.
Tactics and info
User commentary
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Their health upgrade is the lowest for a level 7 unit, only a bonus of 40, less than a quarter of the upgrade's health, while many level 7 units have their health almost doubled on upgrade.
See also: