Editing Difficulty level
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
Before starting a new game, it is important to choose the initial map settings. Interest and complexity will depend on this. | Before starting a new game, it is important to choose the initial map settings. Interest and complexity will depend on this. | ||
== AI behavior == | == AI behavior == | ||
In game against computer players, AI randomly gets one of three behaviors: '''Builder''', '''Warrior''' or '''Explorer'''. As a Builder, AI will act more in defense, focusing on the towns development, limiting the scope of exploring. A Warrior will seek to fight more with other players and capture neutral towns. An Explorer will focus on hiring more heroes and moderate aggression. He will sequentially explore the map. | In game against computer players, AI randomly gets one of three behaviors: '''Builder''', '''Warrior''' or '''Explorer'''. As a Builder, AI will act more in defense, focusing on the towns development, limiting the scope of exploring. A Warrior will seek to fight more with other players and capture neutral towns. An Explorer will focus on hiring more heroes and moderate aggression. He will sequentially explore the map. AI behavior can also be defined in the map editor. | ||
AI behavior can also be defined in the map editor. | |||
The behavior of AI is also affected by the selected difficulty level of the map. Below are detailed descriptions of AI perfomance at different difficulty levels: | The behavior of AI is also affected by the selected difficulty level of the map. Below are detailed descriptions of AI perfomance at different difficulty levels: |