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== Basis of joining == Whether or not the wandering creatures will join you for "greater glory" or at price, depends not only on a hero's level of Diplomacy, but also on several other factors (for details, see also External Links below). For creatures with a randomized chance to join, the chance can be summed up in the following way: * [[Army strength]] ** 40% bonus with expert [[Diplomacy]] (30% chance to hire) if the army is 3 times the strength of the creatures ** 30% bonus with advanced [[Diplomacy]] (20% chance to hire) if the army is 2.5 times the strength ** 20% bonus with basic [[Diplomacy]] (10% chance to hire) if the army is 2 times the strength ** 10% bonus if the army is 1.5 times the strength of the creatures ** 10% penalty if the army is weaker than the creatures ** 20% penalty if the army is less than half the strength ** 30% penalty if the army is less than a third of the strength * Army composition ** 20% bonus if over 50% (creature count) of the hero's army consists of the same type (up/downgrade) of creatures ** 10% bonus if there's at least one creature of the same type (up/downgrade) in the hero's army * [[Diplomacy]] ** 30% bonus for expert ** 20% bonus for advanced ** 10% bonus for basic In total, this allows for a 90% chance to join (60% free, 30% hire) if all the conditions are met. Note that fire and energy elementals, water and ice elementals, and earth and magma elementals are considered different creature types, even though the latter of each pair is an upgrade of the former. When playing at easy difficulty, heroes receive a diplomacy bonus even when they have not learned the skill. No Diplomacy acts as basic Diplomacy, basic Diplomacy acts as advanced Diplomacy, while advanced and expert diplomacy act as expert Diplomacy for the purpose of joining.
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