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{{Water spells}}{{Spell|54|54|63|53|53|54|52|53|53|53|53|53 | school = Water Magic | level = 1st | cost = 5/4 | duration = instant | b_effect = Removes all spell effects from the selected friendly unit. | a_effect = Removes all spell effects from the selected friendly '''or enemy''' unit. | e_effect = Removes all spell effects from '''all''' units on the battlefield. }} Although the description states that Dispel removes all spells from creatures, it is not true as it does '''NOT''' remove effects of the {{Sn|Disrupting Ray}} spell. However, it can remove all other spells including {{Sn|Anti-Magic}} (only with {{Ss2|Water Magic|Advanced}} or {{Ss2|Water Magic|Expert}}). Additionally, Dispel removes effects of {{Cn|Zombie}}'s [[Disease]], {{Cn|Scorpicore}}'s [[Paralyze]], {{Cn|Ghost Dragon}}'s [[Aging]], {{Cnu|Basilisk|Greater Basilisk}}'s and {{Cnu|Medusa|Medusa Queen}}'s [[Petrify|Petrification]], {{Cnu|Dendroid Guard|Dendroid Soldier}}'s [[Binding]], but don't include {{Cn|Wyvern Monarch}}'s and {{Cnu|Sea Serpent|Haspid}}{{-wh}}'s [[Poisonous]]. It should be noticed that if you cast Expert Dispel, '''ALL''' the troops that their hero doesn't equipped with {{An|Sphere of Permanence}}, including war mechines, objects created by spells like {{Sn|Force Field}}, even corpses on the battleground and creatures with magic immunity (e.g. {{Cn|Black Dragon}}s), will play the animation of Dispel. This means actually '''ONLY''' {{An|Sphere of Permanence}} can provide immunity to Dispel, though in most cases, Dispel casted on corpses or creatures with magic immunity doesn't have any effect. * For example, {{Cn|Gold Dragon}}s with {{Cn|Ghost Dragon}}'s [[Aging]] can use Dispel to remove the effect of [[Aging]]. Expert Dispel also removes {{Sn|Fire Wall}}s, {{Sn|Force Field}}s, {{Sn|Land Mine}}s and {{Sn|Quicksand}}s from the battlefield (with the exception of [[Quicksand]]s at [[Dunes]]{{-wh}} [[magical terrain]]). '''Heroes starting with Dispel:''' * {{Hn|Sanya|Cleric}} * {{Hn|Serena|Wizard}} * {{Hn|Andra|Witch}} * {{Hn|Gelare|Elementalist}}{{-wa}} * {{Hn|Casmetra|Navigator}}{{-wh}} '''Creatures capable of casting Dispel:''' * {{Cnu|Serpent Fly|Dragon Fly|name=Serpent and Dragon Flies}} <sup>''*Note: Only dispel beneficial spells ''</sup> '''Artifacts that provide immunity to Dispel:''' * {{An|Sphere of Permanence}} {{fanopinion|Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast [[Blind]] on the only remaining enemy stack so as to [[Resurrection|resurrect]] or [[Animate Dead|animate]] your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass [[Cure]] will be useful). If your enemy has cast positive spells, but, for example, you have [[Bless]] on a unit with big damage range ([[Harpy and Harpy Hag|Harpy Hags]], [[Serpent Fly and Dragon Fly|Dragon Flies]], [[Air Elemental and Storm Elemental|Storm Elementals]]), think carefully whether to cast Dispel or not.}} {{spell 'see also'}} [[Category: Spells]]
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