Dragogeddon: Difference between revisions

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'''Dragogeddon''' is an unofficial name for a tactical maneuver, where hero aims to cast [[Armageddon]] spell without harming his own troops. In the original {{roe}} [[Black Dragon]]s and [[Gold Dragon]]s were the best creatures to try the tactics, hence the name dragogeddon.
#REDIRECT [[Strategies#Dragogeddon]]
 
In order to dragogeddon tactics to work in a best possible way, the tactics requires a hero with
* at least advanced [[Wisdom]] to learn Armageddon
* high [[Primary skill#power_skill|power skill]] for Armageddon to cause as much damage as possible
* reasonable [[Primary skill#knowledge_skill|knowledge]] for sufficient spell points to cast the spell at least few times
* creatures with appropriate spell immunity to cause damage only to enemy units.
 
Possible creatures for dragogeddong tactis are:
* [[Black Dragon]]s from [[Dungeon]]
* [[Gold Dragon]]s from [[Rampart]]
* [[Efreet Sultan]]s from [[Inferno]]
* [[Fire Elemental]]s, [[Magic Elemental]]s or [[Phoenix]]es from [[Conflux]]
 
Additionally, [[golem]]s may be used for the tactic because of their [[damage resistance]] ability. For this purpose, [[Tower]'s [[Stone and Iron Golem]]s are most easiest to gather. 
 
 
 
 
from [[Tower]]s with [[magic resistance]] or lower [[magic resistance]] [[Dwarves]] from [[Rampart]] can also be used although they suffer some damage from armageddon and are not very fast units considering [[adventure map]] movement points which are calculated using the [[speed]] of the lowest units of a given army.
 
At the first round of the battle, the hero casts armageddon which causes damage to all but the own stacks of the hero, as they are immune (or highly [[Magic resistance|resistant]]) to the effects.
If the first round is sufficient no own units have to do battle and the artefacts of the other hero who is abolished and cannot flee are transferred.
 
For [[Dragogeddon]] to be successful, the army should include phoenixes, efreeti or either of the dragons, to ensure high [[speed]] and therefore high initiative in the battle, making one deliver [[armageddon]] earlier than the opponent, get no damage, and swiftly fly over the whole battlefield to kill off the remaining slightly scorched units of the opponent hero.
 
Using high tier units like [[Efreet]] or [[Dragon]]s also works perfectly for [[hit and run]] tactics given that [[speed]] also increases [[adventure map]] travel points, especially if the [[Armageddon]] user hero ends his turn near a town with [[Mage Guild]] to reload spell points by spending the night there.
 
[[Stables]] yield +400 movement points and are also part of [[Castle]] towns, but only once each week, for the rest of the week - [[Dimension Door]] and [[Town Portal]] or [[Water Walk]] can also help to ruin the day for the opponent.
 
A possible counter-tactic is getting the [[Orb of Vulnerability]] which shuts off [[magic resistance]] and [[spell immunity]].
 
[[Category: Combat]]
[[Category: Terms]]

Latest revision as of 01:01, 8 December 2023