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{{ZET SEC SKILL CHANCE TABLE| 2 (lowest)| 3| 3| 4| 3| 3| 3| 4| 4| 8 (highest)| 3| 5| 3| 3| 3| 3| 3| 6| 4| 5| 3| 4}}
{{ZET SEC SKILL CHANCE TABLE| 2 (lowest)| 3| 3| 4| 3| 3| 3| 4| 4| 8 (highest)| 3| 5| 3| 3| 3| 3| 3| 6| 4| 5| 3| 4}}


{{user commentary|
{{fanopinion|
Earth Magic is one of the most important secondary skills, as some of spells from the School of Earth Magic are really crucial. Expert [[Slow]] can make enemy's troops fully incompetitive (or disallow someone extremely fast, like [[Archangel]]s or [[Phoenix]]es, to rush through the battlefield), [[Implosion]] may destroy a strong stack completely (even with Spell Power 10, Expert Implosion will do 1050 damage, which would kill e.g 10 [[Champion]]s), troops risen by [[Resurrection]] cannot remain after the battle without Earth Magic skill, and [[Town Portal]] will get the hero without the skill only to the nearest town (while sometimes it's very important to visit a particular one, e.g. to defend it when a strong enemy comes close, to get troops, to learn spells, or to improve skills in buildings like [[Hall of Valhalla]] or [[Wall of Knowledge]]. Town Portal can allow a hero to travel between all his towns). Moreover, [[Animate Dead]] is also an Earth spell. These spells can make a game really easier. Other magic schools are useful, but Earth Magic rocks.
Earth Magic is one of the most important secondary skills, as some of spells from the School of Earth Magic are really crucial. Expert [[Slow]] can make enemy's troops fully incompetitive (or disallow someone extremely fast, like [[Archangel]]s or [[Phoenix]]es, to rush through the battlefield), [[Implosion]] may destroy a strong stack completely (even with Spell Power 10, Expert Implosion will do 1050 damage, which would kill e.g 10 [[Champion]]s), troops risen by [[Resurrection]] cannot remain after the battle without Earth Magic skill, and [[Town Portal]] will get the hero without the skill only to the nearest town (while sometimes it's very important to visit a particular one, e.g. to defend it when a strong enemy comes close, to get troops, to learn spells, or to improve skills in buildings like [[Hall of Valhalla]] or [[Wall of Knowledge]]. Town Portal can allow a hero to travel between all his towns). Moreover, [[Animate Dead]] is also an Earth spell. These spells can make a game really easier. Other magic schools are useful, but Earth Magic rocks.
 
}}<!-- end of fan opinion -->
There are several reasons to select Earth Magic, but one of the strongest motive is [[Town Portal]] spell, which is among the most powerful adventure map spells along with [[Fly]] and [[Dimension Door]]. Another excellent reason is the [[Resurrection]] spell (and [[Animate Dead]] for [[Undead]]), which permanently resurrects creatures at Advanced and Expert level (while on Basic level only for the duration of the battle). A hero with a lot of spell points, high [[power]] skill and Expert or Advanced Resurrection can win almost any battle without suffering losses (for example, by [[Blind]]ing the last enemy stack and then resurrecting all of their own troops).
 
Furthermore, with Expert Earth Magic, [[Shield]], [[Stone Skin]] and [[Slow]] become powerful [[mass spell]]s at Expert level. Slow as a mass [[hindering spell]] has especially devastating effects among enemy troops, as it reduces all enemy creatures' [[speed]] by 50%, which may change the outcome of battles against overpowering opponents.
Earth magic also contains [[Meteor Shower]] which is a great multi hex damaging spell and [[Implosion]] which is the strongest [[single target spell]] in the game, capable of destroying or crippling a power stack at the beginning of the fight.
}}{{end of user commentary}}


{{secondary skill 'see also'}}
{{secondary skill 'see also'}}
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