Editing Elixir of Life (campaign)

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==Bugs==
==Bugs==


Description for scenario 2 is wrong - secondary heroes carry over from scenario 1 up to 3 included. Only scenario 4 has no carryover.
This campaign features a bug unique among SoD campaigns (with a slight exception of the secret campaign, which doesn't have the mentioned limitations at all): in its first scenario ([[Graduation Exercise]]) neither high-level [[Mage Guild]]) nor overpowered, campaign-breaking spells (namely [[Dimension door]] and [[Fly]]) are banned (they are properly banned in scenarios 2-4 in EoL though). As a result, it's completely possible to do an insane rush through this campaign on Impossible Difficulty (similarly to RoA or AB campaigns), especially when combined with an [[Intelligence]]-based Magic secondary hero with [[Air Magic]] and [[Earth Magic]] (e.g. [[Caitlin]], which also gives a great starting bonus to [[Gold]]).
 
This scenario features a bug unique among SoD campaigns (with a slight exception of the secret campaign, which doesn't have the mentioned limitations at all): neither high-level [[Mage Guild]] nor overpowered, campaign-breaking spells (namely [[Dimension door]] and [[Fly]]) are banned (they are properly banned in scenarios 2-4 in EoL though). As a result, it's completely possible to do an insane rush through this campaign on Impossible Difficulty (similarly to RoA or AB campaigns), especially when combined with an [[Intelligence]]-based Magic secondary hero with [[Air Magic]] and [[Earth Magic]] (e.g. [[Caitlin]], which also gives a great starting bonus to [[Gold]]). Since Dimension Door actually allows you to "jump over" the quest item guardians in scenario 4, even with no secondary heroes to help this scenario can be completed by Day 5 (possibly even faster).


{{Campaign 'see also'}}
{{Campaign 'see also'}}


[[Category: Campaign]]
[[Category: Campaign]]
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