Editing Elixir of Life (campaign)
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{campaign navigational box|sod=expanded|elixiroflife=expanded}} | {{campaign navigational box|sod=expanded|elixiroflife=expanded}} | ||
[[File:H3x2_ELa.png|213px|thumb]] | |||
== Backstory == | == Backstory == | ||
Gelu has spent many months training to become a member of [[Erathia|Erathia's]] elite [[Forest Guard]]. For his final test, he is tasked to assemble an artifact known as the [[Elixir of Life]]. He must find the artifact's four components to keep it out of the hands of the [[Necromancers]]. | Gelu has spent many months training to become a member of [[Erathia|Erathia's]] elite [[Forest Guard]]. For his final test, he is tasked to assemble an artifact known as the [[Elixir of Life]]. He must find the artifact's four components to keep it out of the hands of the [[Necromancers]]. | ||
Line 13: | Line 8: | ||
== Maps == | == Maps == | ||
{{ | {| class="wikitable" | ||
! Name !! Size !! Bonus options !! Sides !! Victory condition !! Loss condition | |||
|- | |||
! Graduation{{-}}Exercise | |||
|S+||[[Spyglass]]; 15 [[Grand Elves]]; 10 [[Sharpshooter]]s||Green (player), Red (enemy)||Defeat all enemies||Lose a hero | |||
|- | |||
| colspan="6"| Defeat all Gelu's enemies win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Your heroes are limited to level 10, but Gelu and two other heroes will carry their experience, skills and spells on to the next scenario. | |||
|- | |||
| colspan="6"| | |||
|- | |||
! Cutthroats | |||
|M||10 [[Rogue]]s; 2000 gold; [[Equestrian's Gloves]]||Green (player), Red, Tan (enemies)||Acquire an artifact||Lose a hero | |||
|- | |||
| colspan="6"| Stop a group of rogue AvLee lords from selling the Ring of Vitality to a Death Knight lord in Deyja to win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 15 but will carry his experience, skills and spells on to the next scenario. | |||
|- | |||
| colspan="6"| | |||
|- | |||
! Valley{{-}}of{{-}}the{{-}}Dragon{{-}}Lords | |||
|M||1 [[Green Dragon]]; [[Boots of Speed]]; 3000 gold||Green (player), Orange (enemy)||Acquire an artifact||Lose a hero | |||
|- | |||
| colspan="6"| This valley is land of the Dragon Lords. They must be defeated and the Ring of Life located to win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 20 but will carry his experience, skills and spells on to the next scenario. | |||
|- | |||
| colspan="6"| | |||
|- | |||
! A{{-}}Thief{{-}}in{{-}}the{{-}}Night | |||
|M||3000 gold; 20 [[Rogue]]s; 10 [[Sharpshooter]]s||Green (player), Red (enemy)||Acquire an artifact||Lose a hero | |||
|- | |||
| colspan="6"| Steal the Vial of Lifeblood from the Vampire Lord Vokial to create the Elixir of Life and win the campaign. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 25 but will carry his experience, skills and spells on to his next campaign. | |||
|} | |} | ||
Line 32: | Line 50: | ||
This scenario features a bug unique among SoD campaigns (with a slight exception of the secret campaign, which doesn't have the mentioned limitations at all): neither high-level [[Mage Guild]] nor overpowered, campaign-breaking spells (namely [[Dimension door]] and [[Fly]]) are banned (they are properly banned in scenarios 2-4 in EoL though). As a result, it's completely possible to do an insane rush through this campaign on Impossible Difficulty (similarly to RoA or AB campaigns), especially when combined with an [[Intelligence]]-based Magic secondary hero with [[Air Magic]] and [[Earth Magic]] (e.g. [[Caitlin]], which also gives a great starting bonus to [[Gold]]). Since Dimension Door actually allows you to "jump over" the quest item guardians in scenario 4, even with no secondary heroes to help this scenario can be completed by Day 5 (possibly even faster). | This scenario features a bug unique among SoD campaigns (with a slight exception of the secret campaign, which doesn't have the mentioned limitations at all): neither high-level [[Mage Guild]] nor overpowered, campaign-breaking spells (namely [[Dimension door]] and [[Fly]]) are banned (they are properly banned in scenarios 2-4 in EoL though). As a result, it's completely possible to do an insane rush through this campaign on Impossible Difficulty (similarly to RoA or AB campaigns), especially when combined with an [[Intelligence]]-based Magic secondary hero with [[Air Magic]] and [[Earth Magic]] (e.g. [[Caitlin]], which also gives a great starting bonus to [[Gold]]). Since Dimension Door actually allows you to "jump over" the quest item guardians in scenario 4, even with no secondary heroes to help this scenario can be completed by Day 5 (possibly even faster). | ||
[[Category: Campaign]]{{keywords}} | |||
[[Category: Campaign]] |