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{{inhota}}
{{inhota}}
{{towns|noswitch=[[file:Adventure Map Factory capitol (HotA).gif]]<br>Fully built Factory, as seen on<br>the [[adventure map]]}}
'''Factory''' is a neutral [[alignment]] [[town]] with the [[mercenary]] and [[artificer]] [[hero class]]es.
Factory represents [[Burton]].


A yet unreleased faction, which is planned to be released for {{hota}} in 2020. It is gonna feature steampunk technology, it's seventh tier unit being a giant humanoid robot, Dreadnought and it's upgrade, the Juggernaut.
''"Mercenaries and Artificers govern the Factories, wherein tamed, exotic monsters fight side by side with products of advanced technology, such as mechanical constructs and humans equipped with guns or flamethrowers.''"


It is also gonna feature heroes from former games, like Kastore and Agar, but also new ones, like Todd and Bertram.
Factory's [[native terrain]] is [[wasteland]].
 
__TOC__
 
==Factory building tree==
{| style="margin-right:20px; float:left;"
| [[File:FactoryBuildingsTree.png|700px|left]]
|}
 
[[Image:Factory-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
 
{{Town cost summary|
|common  = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}}
|mage    = {{Building cost|{{W}}<br>25|{{M}}<br>28|{{O}}<br>25|{{S}}<br>28|{{C}}<br>28|{{Gem}}<br>28|{{G}}<br>6000}}
|dwelling = {{Building cost|{{W}}<br>75|{{M}}<br>17|{{O}}<br>95|{{S}}<br>12|{{C}}<br>72|{{Gem}}<br>7|{{G}}<br>76400}}
|unique  = {{Building cost|||{{O}}<br>10||||{{G}}<br>12500}}
|total    = {{Building cost|{{W}}<br>145|{{M}}<br>45|{{O}}<br>170|{{S}}<br>40|{{C}}<br>100|{{Gem}}<br>35|{{G}}<br>131900}}
|troop    = 35770 {{G}}, 6 {{C}}
}}
{{clear|left}}
===Common Buildings and Mage Guild===
{{Factory common buildings}}
 
===Creature Dwellings===
{{Factory creature dwellings}}
 
===Unique Buildings===
{{Factory unique buildings}}
 
{{clear|left}}
 
==Heroes==
{{Hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}}
{{Factory hero table}}
|}
 
'''Banned secondary skills:'''
 
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
 
{{ss|Necromancy}} and {{ss|Water Magic}} are not available for [[Mercenary|Mercenaries]].
 
{{ss|Necromancy}}, {{ss|Resistance}}, and {{ss|Interference}}{{-wh}} are not available for [[Artificer|Artificers]].
 
==Creatures==
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}}
{{Factory creature table}}
|}
 
==Town names==
Unless specified by the mapmaker, towns will generate with a random name. Factory towns will use one of these following names:
 
{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
|-
| Arcadia || Ardon || Aurichalcum || Burton
|-
| Corakstone || Dardentor || Endurance || Fort Rotwang
|-
| Kergar || Mount Copper || New Dolere || Prospero
|-
| Ridder || Salda || Volta || Vulcan
|-
|}
 
If there are more Factory towns on the map than possible names, they will use names taken from other towns.
 
{{user commentary|
* According to [[User_talk:Kastore|Kastore]], Factory will be transitioning into good alignment and there will be a new evil-aligned faction added at some point.
 
* Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel.
* Factory army is well balanced in offensive, defensive and support at all stages of the game.
* Maximum [[Mage Guild]] level is 5.
 
'''Pros:'''
* Despite its expensiveness Factory can choose one unit line-up and develop it quite quickly.
* Factory has 2 mechanical creatures which can be [[repair]]ed (i.e. "resurrected") if damaged.
* Factory towns can "earn" 5-day income (2500 gold) in advance using [[Bank|Banks]] every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further.
* [[Halfling|Halflings]] are possibly the best level 1 unit. They shoot, like [[Master Gremlin|Master Gremlins]], but have higher stats and an extra ability (ignoring enemy defence).
* [[Automaton|Automatons]] are among the best level 4 units, with no enemy retaliation ability. They can be used as tanks early on and [[repair|repaired]] with [[Mechanic|Mechanics]] or used as suicide-bombers with their [[Detonation|Detonation at death]] ability, which allows them to explode and deal significant damage to all creatures surrounding them. This can be used early in the game to defeat much stronger enemies.
* [[Bounty Hunter|Bounty Hunters]] are useful for clearing [[Wandering Creatures]], [[Creature Banks]] and hero-vs-hero battles(recommended with [[Shackles of War]] and casted [[Anti-Magic]] spell in order to prevent harmful [[Forgetfulness]] and damage spells) which have only ranged creatures without casualties due to unlimited [[Preemptive Shot|Preemptive Shots]].
* Native terrain is [[wasteland]], which makes it harder for other units to traverse (however, movement penalty is lower than for [[snow]] or [[swamp]], which are native terrains of [[Tower]], [[Cove]] and [[Fortress]], respectively).
* Excellent Grail building; Lightning Rod can wipe out the entire army of wandering creatures, or deal significant damage against enemy hero's army. Sending multiple heroes a turn with no army when one of the allied Factory towns has the Lightning Rod can clear almost all enemies, except for units that have [[Spell immunity]] or a [[Spell Damage Reduction]]. This is the only type of Hit-and-run allowed since patch 1.7.
 
'''Cons:'''
* Factory is an expensive town. To have both unit line-ups a lot of resources is needed (70 Crystals just for the lvl 7 creature dwellings and their upgrades). On top of that, it has among the highest ore spending on all buildings, and the highest army cost (even when comparing 7 vs 7 units, and not including the level 3 Bellwether Armadillos).
* A lot of the Factory units are quite weak in comparison to other creatures of the same level, especially when unupgraded (especially Armadillos and Couatls).
* Most Factory units are quite slow (only Automatons, Sandworms and Couatls have at least 8 Speed), and a lot of the units have very low HP (Halflings, Bounty Hunters, Couatls are among the most fragile units for their respective tiers).
* Factory doesn't have 1-4 level flying units. All other towns besides [[Inferno]] and [[Stronghold]] have at least one. Their only flying units are Sandworms (level 5) and Couatls (level 7).}}{{end of user commentary}}
 
== See also ==
* [[Town Comparison]]
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of heroes]]
* [[List of heroes (HotA)]]
 
[[Category: Factory]]
__notoc__

Latest revision as of 15:07, 17 March 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.

Fully built Factory, as seen on
the adventure map
Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Factory is a neutral alignment town with the mercenary and artificer hero classes. Factory represents Burton.

"Mercenaries and Artificers govern the Factories, wherein tamed, exotic monsters fight side by side with products of advanced technology, such as mechanical constructs and humans equipped with guns or flamethrowers."

Factory's native terrain is wasteland.

Factory building tree[edit]

Fully upgraded Factory
Building Category Cost
Common
 Wood
45
   Ore
40
       Gold
37000
Mage Guild
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Dwellings
 Wood
75
 Mercury
17
 Ore
95
 Sulfur
12
 Crystal
72
 Gem
7
 Gold
76400
Unique
     Ore
10
       Gold
12500
Total Building Cost:
 Wood
145
 Mercury
45
 Ore
170
 Sulfur
40
 Crystal
100
 Gem
35
 Gold
131900
Troop Cost / Week: 35770 Gold, 6 Crystal

Common Buildings and Mage Guild[edit]

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
Curse
Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death Ripple
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo (1 Crystal)
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Armageddon
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Sacrifice Summon Fire Elemental Summon Water Elemental
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000

Creature Dwellings[edit]

Structure Base Cost Upgrade Cost Creature Max
Grw
Upg Cr
Cost
Cost/
Week


 Halfling Adobe 
 Wood
5
   Ore
5
       Gold
400
   Mercury
2
   Sulfur
2
     Gold
1000
Halfling (Factory) Halfling (Factory)
Halfling Grenadier Halfling Grenadier
30 60 Gold 1800 Gold


 Foundry 
 Wood
5
   Ore
5
       Gold
1000
 Wood
5
   Ore
5
       Gold
1000
Mechanic Mechanic
Engineer Engineer
16 170 Gold 2720 Gold


 Ranch 
 Wood
5
           Gold
1000
 Wood
5
           Gold
1000
Armadillo Armadillo
Bellwether Armadillo Bellwether Armadillo
15 230 Gold 3450 Gold


 Manufactory 
 Wood
5
   Ore
10
       Gold
2000
   Mercury
5
 Ore
10
       Gold
2000
Automaton Automaton
Sentinel Automaton Sentinel Automaton
10 450 Gold 4500 Gold


 Catacombs 
 Wood
5
   Ore
5
   Crystal
2
 Gem
2
 Gold
3000
           Gem
5
 Gold
2000
Sandworm Sandworm
Olgoi-Khorkhoi Olgoi-Khorkhoi
6 650 Gold 3900 Gold


 Watchtower 
 Wood
5
 Mercury
5
 Ore
5
 Sulfur
5
     Gold
4000
 Wood
10
 Mercury
5
   Sulfur
5
     Gold
3000
Gunslinger Gunslinger
Bounty Hunter Bounty Hunter
4 1100 Gold 4400 Gold


 Serpentarium 
 Wood
10
   Ore
10
   Crystal
10
   Gold
10000
 Wood
10
   Ore
10
   Crystal
20
   Gold
15000
Couatl Couatl
Crimson Couatl Crimson Couatl
2 3500 Gold
1 Crystal
7000 Gold
2 Crystal


 Gantry 
     Ore
20
   Crystal
20
   Gold
15000
     Ore
10
   Crystal
20
   Gold
15000
Dreadnought Dreadnought
Juggernaut Juggernaut
2 4000 Gold
2 Crystal
8000 Gold
4 Crystal
Total Dwelling Cost:
 Wood
75
 Mercury
17
 Ore
95
 Sulfur
12
 Crystal
72
 Gem
7
 Gold
76400
Weekly Troop Cost: 35770 Gold
6 Crystal

Unique Buildings[edit]

Structure Effect Cost
Bank Allows the player to get a loan of 2500 gold, decreasing the town's income by 500 gold for 5 days.
     Ore
5
       Gold
500
Mana Generator Gives a garrison hero 20 additional spell points for the duration of any siege defense.
     Ore
5
       Gold
1000
Artifact merchant Allows the visiting hero to buy/sell artifacts.
             Gold
10000
Pen Horde Building. Growth +3/week for Armadillo Armadillo / Bellwether Armadillo Bellwether Armadillo
             Gold
1000
[[]]


Lightning Rod Grail Structure. +5000 Gold/day, +50% creature growth
Strikes all enemy stacks with lightning first round of the controller's turn.
Occurs in every battle the player participates in, anywhere on the map.
Damage is based on the number of buildings in the grail town.
n/a
Total Cost:
     Ore
10
       Gold
12500

Heroes[edit]

Factory heroes
Name Class Specialty Skill 1 Skill 2 Spell
Henrietta Henrietta  Mercenary   Halflings Basic Leadership  Basic Leadership  Basic Luck  Basic Luck 
Sam Sam  Mercenary   Mechanics Basic Offense  Basic Offense  Basic Tactics  Basic Tactics 
Tancred Tancred  Mercenary   Gunslingers Advanced Archery  Advanced Archery   
Melchior Melchior  Mercenary   Diplomacy Basic Leadership  Basic Leadership  Basic Diplomacy  Basic Diplomacy 
Floribert Floribert  Mercenary   First Aid Basic Armorer  Basic Armorer  Basic First Aid  Basic First Aid 
Wynona Wynona  Mercenary   Scouting Basic Archery  Basic Archery  Basic Scouting  Basic Scouting 
Dury Dury  Mercenary   Armorer Basic Offense  Basic Offense  Basic Armorer  Basic Armorer 
Morton Morton  Mercenary   Ballista Basic Artillery  Basic Artillery  Basic Ballistics  Basic Ballistics 
Tavin Tavin Horn of the Abyss (Campaign/Custom)  Mercenary   Offense Basic Offense  Basic Offense  Basic Scouting  Basic Scouting 
Murdoch Murdoch Horn of the Abyss (Campaign/Custom)  Mercenary   Archery Basic Archery  Basic Archery  Basic Tactics  Basic Tactics 
Celestine Celestine  Artificer   Armadillos Basic Wisdom  Basic Wisdom  Basic Pathfinding  Basic Pathfinding   Haste 
Todd Todd  Artificer   Automatons Basic Wisdom  Basic Wisdom  Basic Tactics  Basic Tactics   Shield 
Agar Agar  Artificer   Sandworms Advanced Wisdom  Advanced Wisdom     View Earth 
Bertram Bertram  Artificer   Gold Basic Wisdom  Basic Wisdom  Basic Scholar  Basic Scholar   Magic Arrow 
Wrathmont Wrathmont  Artificer   Frenzy Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence   Frenzy 
Ziph Ziph  Artificer   Lightning Bolt Basic Wisdom  Basic Wisdom  Basic Sorcery  Basic Sorcery   Lightning Bolt 
Victoria Victoria  Artificer   Land Mine Basic Wisdom  Basic Wisdom  Basic Learning  Basic Learning   Land Mine 
Eanswythe Eanswythe  Artificer   Weakness Basic Wisdom  Basic Wisdom  Basic Estates  Basic Estates   Weakness 
Frederick Frederick Horn of the Abyss (Campaign/Custom)  Artificer   Automatons Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence   Haste 

Banned secondary skills:

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy and Water Magic Water Magic are not available for Mercenaries.

Necromancy Necromancy, Resistance Resistance, and Interference Interference Horn of the Abyss are not available for Artificers.

Creatures[edit]

Factory creatures
 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Halfling (Factory) Halfling (Factory) 1 4 2 1 3 4 5 15 75 40 Gold   Ranged (24 shots), Positive Luck
Halfling Grenadier Halfling Grenadier 1+ 5 2 2 3 4 6 15 95 60 Gold   Ranged (24 shots), Positive Luck, Ranged attack ignores 20% of enemy's defense skill
Mechanic Mechanic 2 6 5 2 4 14 6 8 186 140 Gold   Breath attack, Repairing (10 HP per Mechanic)
Engineer Engineer 2+ 7 5 2 5 16 7 8 278 170 Gold   Breath attack, Repairing (20 HP per Engineer)
Armadillo Armadillo 3 5 10 3 5 25 4 6 198 200 Gold  
Bellwether Armadillo Bellwether Armadillo 3+ 5 11 3 5 25 6 6 256 230 Gold  
Automaton Automaton 4 12 10 7 7 30 8 5 669 350 Gold   Mechanical, Detonation
Sentinel Automaton Sentinel Automaton 4+ 12 10 9 9 30 9 5 947 450 Gold   Mechanical, Detonation, No enemy retaliation
Sandworm Sandworm 5 13 12 12 16 50 8 3 991 575 Gold   Burrowing, Immune to Blind and Stone Gaze
Olgoi-Khorkhoi Olgoi-Khorkhoi 5+ 15 12 12 16 60 10 3 1220 650 Gold   Burrowing, Immune to Blind and Stone Gaze, Devours corpses for additional strikes
Gunslinger Gunslinger 6 17 12 14 24 45 7 2 1351 800 Gold   Ranged (16 shots), Preemptive Shot (once per round)
Bounty Hunter Bounty Hunter 6+ 18 14 14 24 45 8 2 1454 1100 Gold   Ranged (24 shots), Preemptive Shot (unlimited)
Couatl Couatl 7 17 17 25 45 160 11 1 3574 2000 Gold   Flying, Skips a turn to get temporary invulnerability
Crimson Couatl Crimson Couatl 7+ 21 21 25 45 200 15 1 5341 3500 Gold , 1 Crystal   Flying, Gets temporary invulnerability without skipping a turn
Dreadnought Dreadnought 7 18 20 40 50 200 6 1 3879 2500 Gold , 1 Crystal   Mechanical, Heat Stroke
Juggernaut Juggernaut 7+ 23 23 40 50 300 7 1 6433 4000 Gold , 2 Crystal   Mechanical, Heat Stroke

Town names[edit]

Unless specified by the mapmaker, towns will generate with a random name. Factory towns will use one of these following names:

Arcadia Ardon Aurichalcum Burton
Corakstone Dardentor Endurance Fort Rotwang
Kergar Mount Copper New Dolere Prospero
Ridder Salda Volta Vulcan

If there are more Factory towns on the map than possible names, they will use names taken from other towns.

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

  • According to Kastore, Factory will be transitioning into good alignment and there will be a new evil-aligned faction added at some point.
  • Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel.
  • Factory army is well balanced in offensive, defensive and support at all stages of the game.
  • Maximum Mage Guild level is 5.

Pros:

  • Despite its expensiveness Factory can choose one unit line-up and develop it quite quickly.
  • Factory has 2 mechanical creatures which can be repaired (i.e. "resurrected") if damaged.
  • Factory towns can "earn" 5-day income (2500 gold) in advance using Banks every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further.
  • Halflings are possibly the best level 1 unit. They shoot, like Master Gremlins, but have higher stats and an extra ability (ignoring enemy defence).
  • Automatons are among the best level 4 units, with no enemy retaliation ability. They can be used as tanks early on and repaired with Mechanics or used as suicide-bombers with their Detonation at death ability, which allows them to explode and deal significant damage to all creatures surrounding them. This can be used early in the game to defeat much stronger enemies.
  • Bounty Hunters are useful for clearing Wandering Creatures, Creature Banks and hero-vs-hero battles(recommended with Shackles of War and casted Anti-Magic spell in order to prevent harmful Forgetfulness and damage spells) which have only ranged creatures without casualties due to unlimited Preemptive Shots.
  • Native terrain is wasteland, which makes it harder for other units to traverse (however, movement penalty is lower than for snow or swamp, which are native terrains of Tower, Cove and Fortress, respectively).
  • Excellent Grail building; Lightning Rod can wipe out the entire army of wandering creatures, or deal significant damage against enemy hero's army. Sending multiple heroes a turn with no army when one of the allied Factory towns has the Lightning Rod can clear almost all enemies, except for units that have Spell immunity or a Spell Damage Reduction. This is the only type of Hit-and-run allowed since patch 1.7.

Cons:

  • Factory is an expensive town. To have both unit line-ups a lot of resources is needed (70 Crystals just for the lvl 7 creature dwellings and their upgrades). On top of that, it has among the highest ore spending on all buildings, and the highest army cost (even when comparing 7 vs 7 units, and not including the level 3 Bellwether Armadillos).
  • A lot of the Factory units are quite weak in comparison to other creatures of the same level, especially when unupgraded (especially Armadillos and Couatls).
  • Most Factory units are quite slow (only Automatons, Sandworms and Couatls have at least 8 Speed), and a lot of the units have very low HP (Halflings, Bounty Hunters, Couatls are among the most fragile units for their respective tiers).
  • Factory doesn't have 1-4 level flying units. All other towns besides Inferno and Stronghold have at least one. Their only flying units are Sandworms (level 5) and Couatls (level 7).

See also[edit]