Fangarm

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Neutral creatures
Level 1
Peasant Peasant
Halfling Halfling
Level 2
Rogue Rogue
Boar Boar
Leprechaun Leprechaun Horn of the Abyss
Level 3
Nomad Nomad
Mummy Mummy
Level 4
Sharpshooter Sharpshooter
Satyr Satyr Horn of the Abyss
Steel Golem Steel Golem Horn of the Abyss
Level 5
Troll Troll
Gold Golem Gold Golem
Fangarm Fangarm Horn of the Abyss
Level 6
Diamond Golem Diamond Golem
Enchanter Enchanter
Level 7
Faerie Dragon Faerie Dragon
Rust Dragon Rust Dragon
Crystal Dragon Crystal Dragon
Azure Dragon Azure Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Fangarm
 Cost per troop 

600

Attack 12
Defense 12
Damage 8–12
Health 50
Speed 6
Movement Flying
Size 1
Growth 3
AI Value 929
 Special abilities:
Mind spell immunity.
• Unlimited retaliations.
Hypnotize.
Portraits
[[File:{{{U_name}}} portrait.png]] [[File:{{{U_name}}} portrait (HotA).png]]
Shadow of Death [[File:Mini Portrait {{{U_name}}}.png]]  Horn of the Abyss
Ziggurat  

Fangarms are level 5 neutral creatures recruited from the Ziggurat.

Special Ability: Hypnotize[edit | hide | hide all]

Fangarms cast Advanced Hypnotize for 3 rounds on an attacked stack.

Spell Power of Hypnotize spell is equal to the number of creatures in a Fangarm squad while checking the possibility of applying Hypnotize (this means it affects a squad with total health (counting damage of current attack) not greater than 20 + 25*(Fangarm count)). If the requirements of casting Hypnotize are met, it will be cast with 100% chance. In case of a successful cast of Hypnotize, attacked stack won't retaliate (or won't attack twice if Fangarms are counterattacking).

Artifacts[edit | hide]

With the Horn of the Abyss artifact equipped, the hero will automatically raise Fangarms from all dead stacks of living creatures (no matter allied or enemy) on the battlefield. After a stack of living creatures is slain, a stack of Fangarms will rise in their stead and will stay loyal to the hero after the battle concludes. Total Hit Points of this stack will be equal to half of the slain stack's total Hit Points, but the quantity of Fangarms summoned cannot exceed half of the quantity of creatures in the slain stack. Slaying Fangarms will not trigger this effect.

Spell interactions[edit | hide]

Fangarms under the effect of  Berserk will hypnotize creatures attacked by them and transfer control over them to the other player.

Fangarms will not hypnotize already hypnotized units.

User commentary

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Some may find the information in this section subjective or irrelevant.

Before fighting Fangarms, always try to count your HP and compare it with Fangarm's Hypnosis power. Any of your unit stacks getting hypnotized can cause you to lose the battle.

Fangarms retaliation cannot be removed using one-stacks; additionally, one-stacks with HP above 15 have a chance of surviving a Fangarm's attack and removing your powerstack's retaliation. It is advised to try to body-block the Fangarm with low hp one-stacks and kill him in as few blows as possible with the main stack.

When split, Fangarms are much weaker than in a single stack. Fangarms in split stacks have much lower power of their Hypnotize spell on attack and therefore pose much less of a threat. A fast powerstack can often outmanoeuvre the Fangarms and kill them.

Using Orb of Vulnerability allows you to Hypnotize or Berserk a Fangarm, in turn making it able to Hypnotize other creatures for you.

Fangarms are a reference to the Cthulhu, an ancient creature devised by Howard Philips Lovecraft.

The name "Fangarm" comes from Norwegian. It means "tentacle".


See also:[edit | hide]