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{{About|This article refers to the [[secondary skill]]. For the school of magic, see {{l|School of Fire Magic}}.}}
Increases the performance of your Fire Magic [[Spells]].


{{Secondary skills}}
{{skills|Effect|none|Cost reduction|Varies with spell, usually increased effect|Varies with spell, turns some spells into [[Mass spells|mass]] versions}}
{{Secondary skill
| B_effect = allows your hero to cast fire spells at reduced cost.
| A_effect = allows your hero to cast fire spells at reduced cost and increased effectiveness.
| E_effect = allows your hero to cast fire spells at reduced cost and maximum effectiveness.
}}


'''Fire magic''' is a [[secondary skill]] that increases the effectiveness and reduces costs of [[spells]] from the [[School of Fire Magic]]
== List of Fire Magic Spells ==
=== [[First Level Spells|First Level]] ===
*[[Bloodlust]]
*[[Curse]]
*[[Magic Arrow]]
*[[Protection from Fire]]


Fire Magic is a school of magic, along with Earth, Water and Air Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.
=== [[Second Level Spells|Second Level]] ===
*[[Blind]]
*[[Fire Wall]]
*[[Visions]]


'''Classes unable to learn {{PAGENAME}} skill:'''
=== [[Third Level Spells|Third Level]] ===
*[[Fireball]]
*[[Land Mine]]
*[[Misfortune]]


''(They can only acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s, [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es).''
=== [[Fourth Level Spells|Fourth Level]] ===
* [[File:Ranger portrait.gif]] [[Ranger]]s
*[[Armageddon]]
* [[File:Beastmaster portrait.gif]] [[Beastmaster]]s
*[[Berserk]]
*[[Fire Shield]]
*[[Frenzy]]
*[[Inferno (spell)|Inferno]]
*[[Slayer]]


'''Heroes with Basic Fire Magic as a starting skill:'''
=== [[Fifth Level Spells|Fifth Level]] ===
* {{H2|Inteus|Elementalist}}
*[[Sacrifice]]
* {{H2|Luna|Elementalist}}
*[[Summon Fire Elemental]]
* {{H2|Manfred|Navigator}}{{-wh}}


'''Heroes with {{PAGENAME}} as a specialty and a starting skill:'''
==Description==
* {{H2|Adrienne|Witch}} {{withmaped}} (Expert Fire Magic)
Fire Magic is somewhat odd: it offers some really great spells, like [[Curse]], [[Blind]], [[Armageddon]] and [[Berserk]], but several are quite effective even if you haven't any levels of Fire Magic, and it's [[Direct damage spells|damage spells]] are all quite weak. The best spell of the lot is probably Berserk, which can make you triumph over seemingly impossible odds. Incidently, Berserk is also the spell that gains the most in power with increasing expertise in Fire Magic. Fire Magic also gains from having the Armageddon spell, a necessary part of the [[Dracageddon]] tactic. This all means that, unless you know that you will be able to learn Berserk, you should only pick Fire Magic if leading the forces of the [[Inferno]], [[Dungeon]] or [[Conflux]] and are hoping to do the Dracageddon.
The only effect of the specialty is having Expert Fire Magic at the start.


== Chance to get ==
=== DiFool's Ratings (1-5) ===
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE| 1| 2| 0 (impossible)| 1| 1| 2| 4| 5| 1| 2| 2| 5| 2| 3| 0 (impossible)| 3| 3| 6 (highest)| 2| 2| 3| 4}}


{{user commentary|
*[[Direct damage spells|Direct damage]]   4
As any other magic school, Fire Magic is very useful as many of its spells will wreak havoc against your enemies in short order. Expert [[Curse]] will save lives of your troops in a fierce battle, especially against units with a high range of damage (e.g [[Hell Hound and Cerberus|Cerberi]] or [[Air Elemental and Storm Elemental|Storm Elementals]]). Expert [[Bloodlust]] will increase the damage dealt by your troops, and [[blind]]ing will work properly at the highest Fire Magic level, since there will be no retaliation. Together with [[Resurrection]], Blind on the last remaining enemy stack will allow you win a big battle with no losses. [[Armageddon]] and [[Berserk]] may be crucial for defeating large amounts of troops; for example, [[Berserk]] will work in [[Faerie Dragons]] scenario ([[Dragon Slayer]] campaign), when battling legions of [[Naga]]s (they will simply hit each other, dealing enormous damage to themselves). [[Frenzy]] is very good for those who attack without retaliation, casted immediately before the target's turn. Bizarrely, among the most devastating damage spells in the game, only Armageddon belongs to Fire Magic school.
*[[Blessing|Benefit own army]]           2
*[[Curse (spell type)|Weaken enemy army]] 4
*[[Adventure spell|Travel]]               1
*[[Informational spells|Informational]]   1
*  Specialty helps?                      3


Of the four magic school skills, Fire Magic is arguably the least useful, not because fire spells are weak, but since many of them are either not dramatically improved at Expert ([[Armageddon]], [[Slayer]], [[Fire Shield]]), or already work well enough at Basic ([[Blind]], [[Sacrifice]], [[Frenzy]]).  Only [[Bloodlust]], [[Curse]], [[Protection from Fire]] and [[Misfortune]] switch to affecting all eligible targets at Expert (which is the most desirable benefit of a magic skill), and the last two spells aren't very useful even then.  Nevertheless, Fire Magic is still a very good secondary skill and picking it is never a waste.
[[Category: Secondary Skills]]
}}{{end of user commentary}}
[[Category: Spells]]
 
{{secondary skill 'see also'}}
 
[[Category: Secondary skills]]
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